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13 lines
409 B
C#
13 lines
409 B
C#
using QSB.EchoesOfTheEye.AirlockSync.VariableSync;
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using QSB.Utility.LinkedWorldObject;
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using UnityEngine;
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namespace QSB.EchoesOfTheEye.AirlockSync.WorldObjects;
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internal class QSBGhostAirlock : LinkedWorldObject<GhostAirlock, AirlockVariableSyncer>
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{
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public override void SendInitialState(uint to) { }
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protected override GameObject NetworkObjectPrefab => QSBNetworkManager.singleton.AirlockPrefab;
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}
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