13 lines
409 B
C#

using QSB.EchoesOfTheEye.AirlockSync.VariableSync;
using QSB.Utility.LinkedWorldObject;
using UnityEngine;
namespace QSB.EchoesOfTheEye.AirlockSync.WorldObjects;
internal class QSBGhostAirlock : LinkedWorldObject<GhostAirlock, AirlockVariableSyncer>
{
public override void SendInitialState(uint to) { }
protected override GameObject NetworkObjectPrefab => QSBNetworkManager.singleton.AirlockPrefab;
}