quantum-space-buddies/QSB/QSBCore.cs
2021-12-23 11:37:37 +00:00

186 lines
6.1 KiB
C#

using OWML.Common;
using OWML.ModHelper;
using OWML.ModHelper.Input;
using QSB.EyeOfTheUniverse.GalaxyMap;
using QSB.Inputs;
using QSB.Menus;
using QSB.Patches;
using QSB.Player;
using QSB.RespawnSync;
using QSB.SatelliteSync;
using QSB.StatueSync;
using QSB.TimeSync;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET;
using QuantumUNET.Components;
using System.Linq;
using UnityEngine;
/*
Copyright (C) 2020 - 2021
Henry Pointer (_nebula / misternebula),
Will Corby (JohnCorby),
Aleksander Waage (AmazingAlek),
Ricardo Lopes (Raicuparta)
This program is free software: you can redistribute it and/or
modify it under the terms of the GNU Affero General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License along with this program. If not, see https://www.gnu.org/licenses/.
*/
namespace QSB
{
public class QSBCore : ModBehaviour
{
public static IModHelper Helper { get; private set; }
public static IModUnityEvents UnityEvents => Helper.Events.Unity;
public static string DefaultServerIP { get; private set; }
public static int Port { get; private set; }
public static bool DebugMode => DebugSettings.DebugMode;
public static bool ShowLinesInDebug => DebugMode && DebugSettings.DrawLines;
public static bool ShowQuantumVisibilityObjects => DebugMode && DebugSettings.ShowQuantumVisibilityObjects;
public static bool ShowQuantumDebugBoxes => DebugMode && DebugSettings.ShowQuantumDebugBoxes;
public static bool AvoidTimeSync => DebugMode && DebugSettings.AvoidTimeSync;
public static bool SkipTitleScreen => DebugMode && DebugSettings.SkipTitleScreen;
public static AssetBundle NetworkAssetBundle { get; internal set; }
public static AssetBundle InstrumentAssetBundle { get; private set; }
public static AssetBundle ConversationAssetBundle { get; private set; }
public static AssetBundle DebugAssetBundle { get; private set; }
public static AssetBundle TextAssetsBundle { get; private set; }
public static bool IsHost => QNetworkServer.active;
public static bool IsInMultiplayer => QNetworkManager.singleton.isNetworkActive;
public static string QSBVersion => Helper.Manifest.Version;
public static string GameVersion => Application.version;
public static GamePlatform Platform => typeof(Achievements).Assembly.GetTypes().Any(x => x.Name == "EpicEntitlementRetriever")
? GamePlatform.Epic
: GamePlatform.Steam;
public static bool DLCInstalled => EntitlementsManager.IsDlcOwned() == EntitlementsManager.AsyncOwnershipStatus.Owned;
public static IMenuAPI MenuApi { get; private set; }
private static DebugSettings DebugSettings { get; set; } = new DebugSettings();
public void Awake()
{
var instance = TextTranslation.Get().m_table;
instance.theUITable[(int)UITextType.PleaseUseController] =
"<color=orange>Quantum Space Buddies</color> is best experienced with friends...";
}
public void Start()
{
Helper = ModHelper;
DebugLog.ToConsole($"* Start of QSB version {QSBVersion} - authored by {Helper.Manifest.Author}", MessageType.Info);
MenuApi = ModHelper.Interaction.GetModApi<IMenuAPI>("_nebula.MenuFramework");
NetworkAssetBundle = Helper.Assets.LoadBundle("AssetBundles/network");
InstrumentAssetBundle = Helper.Assets.LoadBundle("AssetBundles/instruments");
ConversationAssetBundle = Helper.Assets.LoadBundle("AssetBundles/conversation");
DebugAssetBundle = Helper.Assets.LoadBundle("AssetBundles/debug");
TextAssetsBundle = Helper.Assets.LoadBundle("AssetBundles/textassets");
DebugSettings = ModHelper.Storage.Load<DebugSettings>("debugsettings.json");
if (DebugSettings == null)
{
DebugSettings = new DebugSettings();
}
QSBPatchManager.Init();
gameObject.AddComponent<QSBNetworkManager>();
gameObject.AddComponent<DebugActions>();
gameObject.AddComponent<QSBInputManager>();
gameObject.AddComponent<TimeSyncUI>();
gameObject.AddComponent<PlayerEntanglementWatcher>();
gameObject.AddComponent<DebugGUI>();
gameObject.AddComponent<MenuManager>();
gameObject.AddComponent<RespawnManager>();
gameObject.AddComponent<SatelliteProjectorManager>();
gameObject.AddComponent<StatueManager>();
gameObject.AddComponent<GalaxyMapManager>();
// WorldObject managers
foreach (var type in typeof(WorldObjectManager).GetDerivedTypes())
{
gameObject.AddComponent(type);
}
DebugBoxManager.Init();
Helper.HarmonyHelper.EmptyMethod<ModCommandListener>("Update");
QSBPatchManager.OnPatchType += OnPatchType;
QSBPatchManager.OnUnpatchType += OnUnpatchType;
}
private void OnPatchType(QSBPatchTypes type)
{
if (type == QSBPatchTypes.OnClientConnect)
{
Application.runInBackground = true;
if (Locator.GetSceneMenuManager() != null && Locator.GetSceneMenuManager().pauseMenu.IsOpen())
{
Locator.GetSceneMenuManager().pauseMenu._pauseMenu.EnableMenu(false);
}
}
}
private void OnUnpatchType(QSBPatchTypes type)
{
if (type == QSBPatchTypes.OnClientConnect)
{
Application.runInBackground = false;
}
}
public void Update() =>
QNetworkIdentity.UNetStaticUpdate();
public override void Configure(IModConfig config)
{
DefaultServerIP = config.GetSettingsValue<string>("defaultServerIP");
Port = config.GetSettingsValue<int>("port");
if (QSBNetworkManager.Instance != null)
{
QSBNetworkManager.Instance.networkPort = Port;
}
}
}
}
/*
* _nebula's music thanks
* I listen to music constantly while programming/working - here's my thanks to them for keeping me entertained :P
*
* Wintergatan
* HOME
* C418
* Lupus Nocte
* Max Cooper
* Darren Korb
* Harry Callaghan
* Toby Fox
* Andrew Prahlow
* Valve (Mike Morasky, Kelly Bailey)
* Joel Nielsen
* Vulfpeck
* Detektivbyrån
* Ben Prunty
* ConcernedApe
* Jake Chudnow
* Murray Gold
* Teleskärm
* Daft Punk
* Natalie Holt
* WMD
*/