quantum-space-buddies/QSB/Player/Patches/VolumePatches.cs
2022-05-31 15:31:12 +01:00

44 lines
1.1 KiB
C#

using HarmonyLib;
using QSB.Patches;
using UnityEngine;
namespace QSB.Player.Patches;
internal class VolumePatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
[HarmonyPostfix]
[HarmonyPatch(typeof(FluidVolume), nameof(FluidVolume.OnEffectVolumeEnter))]
public static void OnEffectVolumeEnter(FluidVolume __instance, GameObject hitObj)
{
var comp = hitObj.GetComponent<RemotePlayerFluidDetector>();
if (comp != null)
{
comp.AddVolume(__instance);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(FluidVolume), nameof(FluidVolume.OnEffectVolumeExit))]
public static void OnEffectVolumeExit(FluidVolume __instance, GameObject hitObj)
{
var comp = hitObj.GetComponent<RemotePlayerFluidDetector>();
if (comp != null)
{
comp.RemoveVolume(__instance);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(RingRiverFluidVolume), nameof(RingRiverFluidVolume.OnEffectVolumeEnter))]
public static void OnEffectVolumeEnter(RingRiverFluidVolume __instance, GameObject hitObj)
{
var comp = hitObj.GetComponent<RemotePlayerFluidDetector>();
if (comp != null)
{
comp.AddVolume(__instance);
}
}
}