quantum-space-buddies/QSB/Utility/GOExtensions.cs
Mister_Nebula c6c76cb395 C L E A N
2020-12-02 21:23:01 +00:00

34 lines
860 B
C#

using UnityEngine;
namespace QSB.Utility
{
public static class GOExtensions
{
public static void Show(this GameObject gameObject) => SetVisibility(gameObject, true);
public static void Hide(this GameObject gameObject) => SetVisibility(gameObject, false);
private static void SetVisibility(GameObject gameObject, bool isVisible)
{
var renderers = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>();
foreach (var renderer in renderers)
{
renderer.enabled = isVisible;
}
}
public static GameObject InstantiateInactive(this GameObject original)
{
original.SetActive(false);
var copy = Object.Instantiate(original);
original.SetActive(true);
return copy;
}
public static Transform InstantiateInactive(this Transform original)
{
return original.gameObject.InstantiateInactive().transform;
}
}
}