2021-02-23 14:42:18 +00:00

12 lines
235 B
C#

using QSB.WorldSync;
using UnityEngine;
namespace QSB.ItemSync.WorldObjects
{
class QSBOWItemSocket<T> : WorldObject<T>, IQSBOWItemSocket
where T : MonoBehaviour
{
public override void Init(T attachedObject, int id) { }
}
}