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12 lines
235 B
C#
12 lines
235 B
C#
using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.ItemSync.WorldObjects
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{
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class QSBOWItemSocket<T> : WorldObject<T>, IQSBOWItemSocket
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where T : MonoBehaviour
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{
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public override void Init(T attachedObject, int id) { }
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}
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}
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