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https://github.com/misternebula/quantum-space-buddies.git
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68 lines
1.5 KiB
C#
68 lines
1.5 KiB
C#
using QSB.Anglerfish.TransformSync;
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using QSB.Utility;
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using QSB.WorldSync;
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using QuantumUNET;
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using System.Linq;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace QSB.Anglerfish.WorldObjects
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{
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public class QSBAngler : WorldObject<AnglerfishController>
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{
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public AnglerTransformSync transformSync;
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public override void Init(AnglerfishController attachedObject, int id)
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{
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ObjectId = id;
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AttachedObject = attachedObject;
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if (QSBCore.IsHost)
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{
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Object.Instantiate(QSBNetworkManager.Instance.AnglerPrefab).SpawnWithServerAuthority();
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}
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}
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public override void OnRemoval()
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{
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if (QSBCore.IsHost)
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{
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QNetworkServer.Destroy(transformSync.gameObject);
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}
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}
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public void TransferAuthority(uint id)
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{
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var conn = QNetworkServer.connections.First(x => x.GetPlayerId() == id);
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var identity = transformSync.NetIdentity;
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if (identity.ClientAuthorityOwner == conn)
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{
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return;
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}
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if (identity.ClientAuthorityOwner != null)
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{
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identity.RemoveClientAuthority(identity.ClientAuthorityOwner);
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}
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identity.AssignClientAuthority(conn);
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DebugLog.DebugWrite($"angler {ObjectId} - transferred authority to {id}");
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}
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public Transform targetTransform;
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public Vector3 TargetVelocity { get; private set; }
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private Vector3 _lastTargetPosition;
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public void FixedUpdate()
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{
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if (targetTransform == null)
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{
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return;
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}
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TargetVelocity = targetTransform.position - _lastTargetPosition;
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_lastTargetPosition = targetTransform.position;
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}
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}
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}
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