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27 lines
840 B
C#
27 lines
840 B
C#
using Cysharp.Threading.Tasks;
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using QSB.EchoesOfTheEye.LightSensorSync.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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using System.Linq;
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using System.Threading;
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namespace QSB.EchoesOfTheEye.LightSensorSync;
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internal class LightSensorManager : WorldObjectManager
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{
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
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public override bool DlcOnly => true;
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public static bool ShouldIgnore(LightSensor lightSensor) =>
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lightSensor.name is "CameraDetector" or "REMOTE_CameraDetector";
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
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{
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// ignore player light sensors
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var list = QSBWorldSync.GetUnityObjects<SingleLightSensor>()
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.Where(x => !ShouldIgnore(x))
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.SortDeterministic();
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QSBWorldSync.Init<QSBLightSensor, SingleLightSensor>(list);
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}
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}
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