quantum-space-buddies/QSB/OwnershipSync/OwnershipManager.cs

89 lines
2.0 KiB
C#

using Mirror;
using QSB.Messaging;
using QSB.Utility;
using System.Collections.Generic;
namespace QSB.OwnershipSync;
public static class OwnershipManager
{
#region host only
/// <summary>
/// whoever is first gets ownership
/// </summary>
private static readonly Dictionary<NetworkIdentity, List<uint>> _ownerQueue = new();
public static void RegisterOwnerQueue(this NetworkIdentity identity) => _ownerQueue.Add(identity, new List<uint>());
public static void UnregisterOwnerQueue(this NetworkIdentity identity) => _ownerQueue.Remove(identity);
public static void ServerUpdateOwnerQueue(this NetworkIdentity identity, uint id, OwnerQueueAction action)
{
var ownerQueue = _ownerQueue[identity];
var oldOwner = ownerQueue.Count != 0 ? ownerQueue[0] : uint.MaxValue;
switch (action)
{
case OwnerQueueAction.Add:
ownerQueue.SafeAdd(id);
break;
case OwnerQueueAction.Remove:
ownerQueue.Remove(id);
break;
case OwnerQueueAction.Force:
ownerQueue.Remove(id);
ownerQueue.Insert(0, id);
break;
}
var newOwner = ownerQueue.Count != 0 ? ownerQueue[0] : uint.MaxValue;
if (oldOwner != newOwner)
{
SetOwner(identity, newOwner);
}
}
/// <summary>
/// transfer ownership to a different client
/// </summary>
public static void OnDisconnect(NetworkConnectionToClient conn)
{
var id = conn.GetPlayerId();
foreach (var identity in _ownerQueue.Keys)
{
identity.ServerUpdateOwnerQueue(id, OwnerQueueAction.Remove);
}
}
public static void SetOwner(this NetworkIdentity identity, uint id)
{
var oldConn = identity.connectionToClient;
var newConn = id != uint.MaxValue ? id.GetNetworkConnection() : null;
if (oldConn == newConn)
{
return;
}
identity.RemoveClientAuthority();
if (newConn != null)
{
identity.AssignClientAuthority(newConn);
}
}
#endregion
#region any client
public static void UpdateOwnerQueue(this NetworkIdentity identity, OwnerQueueAction action)
{
new OwnerQueueMessage(identity.netId, action).Send();
}
#endregion
}