Mister_Nebula 7304d249df
Player tools base (#102)
* add tools
2020-07-29 22:04:50 +01:00

115 lines
3.9 KiB
C#

using QSB.Events;
using QSB.Utility;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
namespace QSB.TransformSync
{
public abstract class TransformSync : NetworkBehaviour
{
private const float SmoothTime = 0.1f;
private bool _isInitialized;
public Transform SyncedTransform { get; private set; }
private bool _isSectorSetUp;
private Vector3 _positionSmoothVelocity;
private Quaternion _rotationSmoothVelocity;
protected virtual void Awake()
{
DontDestroyOnLoad(gameObject);
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (_isInitialized)
{
Reset();
}
}
protected abstract Transform InitLocalTransform();
protected abstract Transform InitRemoteTransform();
protected abstract bool IsReady();
protected void Init()
{
_isInitialized = true;
Invoke(nameof(SetFirstSector), 1);
SyncedTransform = hasAuthority ? InitLocalTransform() : InitRemoteTransform();
if (!hasAuthority)
{
SyncedTransform.position = Locator.GetAstroObject(AstroObject.Name.Sun).transform.position;
}
}
protected void Reset()
{
_isInitialized = false;
_isSectorSetUp = false;
}
private void SetFirstSector()
{
_isSectorSetUp = true;
PlayerRegistry.UpdateSector(PlayerTransformSync.LocalInstance.netId.Value, Locator.GetAstroObject(AstroObject.Name.TimberHearth).transform);
}
public void EnterSector(Sector sector)
{
SectorSync.Instance.SetSector(PlayerTransformSync.LocalInstance.netId.Value, sector.GetName());
}
private void Update()
{
if (!_isInitialized && IsReady())
{
Init();
}
else if (_isInitialized && !IsReady())
{
Reset();
}
if (!SyncedTransform || !_isSectorSetUp || !_isInitialized)
{
return;
}
// Get which sector should be used as a reference point
var sectorTransform = PlayerRegistry.GetSector(PlayerTransformSync.LocalInstance.netId.Value);
if (sectorTransform == null)
{
DebugLog.ToConsole($"Error - Player ID {PlayerTransformSync.LocalInstance.netId.Value}'s reference sector is null!", OWML.Common.MessageType.Error);
}
if (hasAuthority) // If this script is attached to the client's own body on the client's side.
{
transform.position = sectorTransform.InverseTransformPoint(SyncedTransform.position);
transform.rotation = sectorTransform.InverseTransformRotation(SyncedTransform.rotation);
}
else // If this script is attached to any other body, eg the representations of other players
{
if (SyncedTransform.position == Vector3.zero)
{
// Fix bodies staying at 0,0,0 by chucking them into the sun
SyncedTransform.position = Locator.GetAstroObject(AstroObject.Name.Sun).transform.position;
FullStateRequest.LocalInstance.Request();
}
else
{
SyncedTransform.parent = sectorTransform;
SyncedTransform.localPosition = Vector3.SmoothDamp(SyncedTransform.localPosition, transform.position, ref _positionSmoothVelocity, SmoothTime);
SyncedTransform.localRotation = QuaternionHelper.SmoothDamp(SyncedTransform.localRotation, transform.rotation, ref _rotationSmoothVelocity, Time.deltaTime);
}
}
}
}
}