AmazingAlek 18a520bc78
cleanup (#99)
* cleanup
2020-07-28 14:59:24 +01:00

38 lines
985 B
C#

using OWML.Common;
using OWML.ModHelper;
using QSB.Events;
using UnityEngine;
using UnityEngine.Networking;
namespace QSB
{
public class QSB : ModBehaviour
{
public static IModHelper Helper;
public static string DefaultServerIP;
public static bool DebugMode;
private void Awake()
{
Application.runInBackground = true;
}
private void Start()
{
Helper = ModHelper;
gameObject.AddComponent<DebugLog>();
gameObject.AddComponent<QSBNetworkManager>();
gameObject.AddComponent<NetworkManagerHUD>();
gameObject.AddComponent<DebugActions>();
gameObject.AddComponent<EventListener>();
}
public override void Configure(IModConfig config)
{
DefaultServerIP = config.GetSettingsValue<string>("defaultServerIP");
DebugMode = config.GetSettingsValue<bool>("debugMode");
}
}
}