mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-06 01:00:16 +00:00
152 lines
3.8 KiB
C#
152 lines
3.8 KiB
C#
using QSB.Events;
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using QSB.Player;
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using QSB.Player.TransformSync;
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using QSB.Utility;
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using System.Linq;
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using UnityEngine;
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namespace QSB.ClientServerStateSync
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{
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internal class ServerStateManager : MonoBehaviour
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{
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public static ServerStateManager Instance { get; private set; }
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public event ChangeStateEvent OnChangeState;
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public delegate void ChangeStateEvent(ServerState newState);
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private ServerState _currentState;
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private bool _blockNextCheck;
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private void Awake()
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=> Instance = this;
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private void Start()
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{
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if (!QSBCore.IsHost)
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{
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return;
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}
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QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
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GlobalMessenger.AddListener("TriggerSupernova", OnTriggerSupernova);
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QSBCore.UnityEvents.RunWhen(() => PlayerTransformSync.LocalInstance != null, () => QSBEventManager.FireEvent(EventNames.QSBServerState, ForceGetCurrentState()));
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}
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public void ChangeServerState(ServerState newState)
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{
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if (_currentState == newState)
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{
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return;
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}
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_currentState = newState;
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OnChangeState?.Invoke(newState);
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}
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public ServerState GetServerState()
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=> _currentState;
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private void OnSceneLoaded(OWScene oldScene, OWScene newScene, bool inUniverse)
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{
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switch (newScene)
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{
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case OWScene.Credits_Fast:
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case OWScene.Credits_Final:
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case OWScene.PostCreditsScene:
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QSBEventManager.FireEvent(EventNames.QSBServerState, ServerState.Credits);
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break;
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case OWScene.TitleScreen:
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QSBEventManager.FireEvent(EventNames.QSBServerState, ServerState.NotLoaded);
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break;
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case OWScene.SolarSystem:
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if (oldScene == OWScene.SolarSystem)
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{
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QSBEventManager.FireEvent(EventNames.QSBServerState, ServerState.WaitingForAllPlayersToReady);
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}
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else
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{
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QSBEventManager.FireEvent(EventNames.QSBServerState, ServerState.InSolarSystem);
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}
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break;
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case OWScene.EyeOfTheUniverse:
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QSBEventManager.FireEvent(EventNames.QSBServerState, ServerState.WaitingForAllPlayersToReady);
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break;
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case OWScene.None:
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case OWScene.Undefined:
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default:
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DebugLog.ToConsole($"Warning - newScene is {newScene}!", OWML.Common.MessageType.Warning);
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QSBEventManager.FireEvent(EventNames.QSBServerState, ServerState.NotLoaded);
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break;
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}
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}
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private void OnTriggerSupernova()
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{
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DebugLog.DebugWrite($"TriggerSupernova");
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QSBEventManager.FireEvent(EventNames.QSBServerState, ServerState.WaitingForAllPlayersToDie);
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}
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private ServerState ForceGetCurrentState()
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{
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var currentScene = LoadManager.GetCurrentScene();
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switch (currentScene)
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{
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case OWScene.SolarSystem:
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return ServerState.InSolarSystem;
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case OWScene.EyeOfTheUniverse:
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return ServerState.InEye;
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default:
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return ServerState.NotLoaded;
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}
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}
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private void Update()
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{
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if (!QSBCore.IsHost)
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{
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return;
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}
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if (_blockNextCheck)
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{
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_blockNextCheck = false;
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return;
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}
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if (_currentState == ServerState.WaitingForAllPlayersToReady)
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{
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if (QSBPlayerManager.PlayerList.All(x
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=> x.State is ClientState.WaitingForOthersToReadyInSolarSystem
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or ClientState.AliveInSolarSystem
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or ClientState.AliveInEye))
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{
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DebugLog.DebugWrite($"All ready!!");
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QSBEventManager.FireEvent(EventNames.QSBStartLoop);
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if (QSBSceneManager.CurrentScene == OWScene.SolarSystem)
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{
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QSBEventManager.FireEvent(EventNames.QSBServerState, ServerState.InSolarSystem);
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}
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else if (QSBSceneManager.CurrentScene == OWScene.EyeOfTheUniverse)
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{
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QSBEventManager.FireEvent(EventNames.QSBServerState, ServerState.InEye);
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}
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else
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{
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DebugLog.ToConsole($"Error - All players were ready in non-universe scene!?", OWML.Common.MessageType.Error);
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QSBEventManager.FireEvent(EventNames.QSBServerState, ServerState.NotLoaded);
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}
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_blockNextCheck = true;
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}
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}
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}
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}
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}
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