quantum-space-buddies/QSB/Tools/SignalscopeTool/Messages/PlayerSignalscopeMessage.cs
2022-03-10 17:57:50 -08:00

34 lines
895 B
C#

using QSB.Messaging;
using QSB.Player;
using QSB.Player.TransformSync;
namespace QSB.Tools.SignalscopeTool.Messages;
public class PlayerSignalscopeMessage : QSBMessage<bool>
{
static PlayerSignalscopeMessage()
{
GlobalMessenger<Signalscope>.AddListener(OWEvents.EquipSignalscope, _ => Handle(true));
GlobalMessenger.AddListener(OWEvents.UnequipSignalscope, () => Handle(false));
}
private static void Handle(bool equipped)
{
if (PlayerTransformSync.LocalInstance)
{
new PlayerSignalscopeMessage(equipped).Send();
}
}
private PlayerSignalscopeMessage(bool equipped) : base(equipped) { }
public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
player.SignalscopeEquipped = Data;
player.Signalscope?.ChangeEquipState(Data);
}
public override void OnReceiveLocal() =>
QSBPlayerManager.LocalPlayer.SignalscopeEquipped = Data;
}