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39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using OWML.Common;
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using QSB.Events;
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using QSB.Utility;
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namespace QSB.Player.Events
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{
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public class ServerSendPlayerStatesEvent : QSBEvent<PlayerStateMessage>
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{
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public override EventType Type => EventType.PlayerState;
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public override void SetupListener() => GlobalMessenger.AddListener(EventNames.QSBServerSendPlayerStates, Handler);
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public override void CloseListener() => GlobalMessenger.RemoveListener(EventNames.QSBServerSendPlayerStates, Handler);
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private void Handler()
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{
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foreach (var player in QSBPlayerManager.PlayerList)
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{
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DebugLog.DebugWrite($" - Sending playerstate of player ID {player.PlayerId}", MessageType.Info);
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SendEvent(CreateMessage(player));
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}
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}
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private PlayerStateMessage CreateMessage(PlayerInfo player) => new PlayerStateMessage
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{
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AboutId = player.PlayerId,
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PlayerName = player.Name,
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PlayerState = player.PlayerStates
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};
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public override void OnReceiveRemote(bool server, PlayerStateMessage message)
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{
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DebugLog.DebugWrite($"Received playerstate of player ID {message.AboutId}", MessageType.Info);
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if (QSBPlayerManager.PlayerExists(message.AboutId))
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{
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QSBPlayerManager.HandleFullStateMessage(message);
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}
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}
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}
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} |