quantum-space-buddies/QSB/Player/Events/PlayerReadyMessage.cs
2021-12-22 17:13:54 -08:00

48 lines
1.1 KiB
C#

using OWML.Common;
using QSB.Events;
using QSB.Messaging;
using QSB.Utility;
namespace QSB.Player.Events
{
public class PlayerReadyMessage : QSBBoolMessage
{
public PlayerReadyMessage(bool ready) => Value = ready;
public PlayerReadyMessage() { }
public override void OnReceiveRemote()
{
if (QSBCore.IsHost)
{
HandleServer();
}
else
{
HandleClient();
}
}
private void HandleServer()
{
DebugLog.DebugWrite($"[SERVER] Get ready event from {From} (ready = {Value})", MessageType.Success);
QSBPlayerManager.GetPlayer(From).IsReady = Value;
QSBEventManager.FireEvent(EventNames.QSBPlayerInformation);
}
private void HandleClient()
{
DebugLog.DebugWrite($"[CLIENT] Get ready event from {From} (ready = {Value})", MessageType.Success);
if (!QSBPlayerManager.PlayerExists(From))
{
DebugLog.ToConsole(
"Error - Got ready event for non-existent player! Did we not send a PlayerStatesRequestEvent? Or was it not handled?",
MessageType.Error);
return;
}
QSBPlayerManager.GetPlayer(From).IsReady = Value;
}
}
}