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30 lines
938 B
C#
30 lines
938 B
C#
using QSB.Messaging;
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using QSB.TransformSync;
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namespace QSB.Events
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{
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public class PlayerStatesRequestEvent : QSBEvent<PlayerMessage>
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{
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public override MessageType Type => MessageType.FullStateRequest;
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public override void SetupListener()
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{
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GlobalMessenger.AddListener(EventNames.QSBPlayerStatesRequest, () => SendEvent(CreateMessage()));
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}
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private PlayerMessage CreateMessage() => new PlayerMessage
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{
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SenderId = PlayerTransformSync.LocalInstance.netId.Value
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};
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public override void OnServerReceive(PlayerMessage message)
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{
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PlayerState.LocalInstance.Send();
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foreach (var item in PlayerRegistry.TransformSyncs)
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{
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GlobalMessenger<uint, Sector.Name, string>.FireEvent(EventNames.QSBSectorChange, item.netId.Value, item.SectorId, item.SectorName);
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}
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}
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}
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}
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