2021-12-26 20:10:38 -08:00

22 lines
637 B
C#

using QSB.Tools.TranslatorTool.TranslationSync.WorldObjects;
using QSB.WorldSync;
namespace QSB.Tools.TranslatorTool.TranslationSync
{
internal class SpiralManager : WorldObjectManager
{
public override WorldObjectType WorldObjectType => WorldObjectType.Both;
protected override void RebuildWorldObjects(OWScene scene)
{
// wait for all late initializers (which includes nomai text) to finish
StartDelayedReady();
QSBCore.UnityEvents.RunWhen(() => LateInitializerManager.isDoneInitializing, () =>
{
FinishDelayedReady();
QSBWorldSync.Init<QSBNomaiText, NomaiText>(typeof(GhostWallText));
});
}
}
}