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https://github.com/misternebula/quantum-space-buddies.git
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74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
using QSB.Events;
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using QSB.Messaging;
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using QSB.Player;
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using QSB.Utility;
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namespace QSB.Tools.ProbeLauncherTool.Events
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{
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public class EquipProbeLauncherEvent : QSBEvent<ToggleMessage>
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{
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private bool _nonPlayerLauncherEquipped;
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public override void SetupListener()
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{
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GlobalMessenger<ProbeLauncher>.AddListener(EventNames.ProbeLauncherEquipped, HandleEquip);
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GlobalMessenger<ProbeLauncher>.AddListener(EventNames.ProbeLauncherUnequipped, HandleUnequip);
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}
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public override void CloseListener()
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{
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GlobalMessenger<ProbeLauncher>.RemoveListener(EventNames.ProbeLauncherEquipped, HandleEquip);
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GlobalMessenger<ProbeLauncher>.RemoveListener(EventNames.ProbeLauncherUnequipped, HandleUnequip);
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}
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private void HandleEquip(ProbeLauncher var)
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{
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if (var != QSBPlayerManager.LocalPlayer.LocalProbeLauncher)
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{
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_nonPlayerLauncherEquipped = true;
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return;
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}
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if (_nonPlayerLauncherEquipped)
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{
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DebugLog.ToConsole($"Warning - Trying to equip player launcher whilst non player launcher is still equipped?", OWML.Common.MessageType.Warning);
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return;
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}
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SendEvent(CreateMessage(true));
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}
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private void HandleUnequip(ProbeLauncher var)
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{
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if (var != QSBPlayerManager.LocalPlayer.LocalProbeLauncher)
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{
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_nonPlayerLauncherEquipped = false;
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return;
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}
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if (_nonPlayerLauncherEquipped)
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{
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DebugLog.ToConsole($"Warning - Trying to de-equip player launcher whilst non player launcher is still equipped?", OWML.Common.MessageType.Warning);
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return;
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}
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SendEvent(CreateMessage(false));
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}
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private ToggleMessage CreateMessage(bool value) => new()
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{
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AboutId = LocalPlayerId,
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ToggleValue = value
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};
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public override void OnReceiveRemote(bool server, ToggleMessage message)
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{
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var player = QSBPlayerManager.GetPlayer(message.AboutId);
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player.ProbeLauncherEquipped = message.ToggleValue;
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player.ProbeLauncher?.ChangeEquipState(message.ToggleValue);
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}
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public override void OnReceiveLocal(bool server, ToggleMessage message) =>
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QSBPlayerManager.LocalPlayer.ProbeLauncherEquipped = message.ToggleValue;
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}
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} |