2021-12-14 20:24:02 -08:00

60 lines
1.2 KiB
C#

using QSB.OrbSync.TransformSync;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET;
using UnityEngine;
namespace QSB.OrbSync.WorldObjects
{
public class QSBOrb : WorldObject<NomaiInterfaceOrb>
{
public NomaiOrbTransformSync TransformSync;
public override void Init()
{
if (QSBCore.IsHost)
{
Object.Instantiate(QSBNetworkManager.Instance.OrbPrefab).SpawnWithServerAuthority();
}
StartDelayedReady();
QSBCore.UnityEvents.RunWhen(() => TransformSync, FinishDelayedReady);
}
public override void OnRemoval()
{
if (QSBCore.IsHost)
{
QNetworkServer.Destroy(TransformSync.gameObject);
}
}
public bool IsBeingDragged
{
get => TransformSync.enabled && AttachedObject._isBeingDragged;
set
{
if (!TransformSync.enabled || value == IsBeingDragged)
{
return;
}
if (value)
{
AttachedObject._isBeingDragged = true;
AttachedObject._interactibleCollider.enabled = false;
if (AttachedObject._orbAudio != null)
{
AttachedObject._orbAudio.PlayStartDragClip();
}
}
else
{
AttachedObject._isBeingDragged = false;
AttachedObject._interactibleCollider.enabled = true;
}
}
}
}
}