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https://github.com/misternebula/quantum-space-buddies.git
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58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using QSB.Events;
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using QSB.ItemSync.WorldObjects;
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using QSB.Player;
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using QSB.WorldSync;
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using QSB.WorldSync.Events;
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using UnityEngine;
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namespace QSB.ItemSync.Events
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{
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internal class MoveToCarryEvent : QSBEvent<WorldObjectMessage>
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{
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public override QSB.Events.EventType Type => QSB.Events.EventType.MoveToCarry;
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public override void SetupListener()
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=> GlobalMessenger<int>.AddListener(EventNames.QSBMoveToCarry, Handler);
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public override void CloseListener()
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=> GlobalMessenger<int>.RemoveListener(EventNames.QSBMoveToCarry, Handler);
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private void Handler(int itemId)
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=> SendEvent(CreateMessage(itemId));
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private WorldObjectMessage CreateMessage(int itemid) => new WorldObjectMessage
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{
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AboutId = QSBPlayerManager.LocalPlayerId,
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ObjectId = itemid
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};
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public override void OnReceiveRemote(bool server, WorldObjectMessage message)
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{
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var player = QSBPlayerManager.GetPlayer(message.AboutId);
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var itemObject = QSBWorldSync.GetWorldFromId<IQSBOWItem>(message.ObjectId);
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var itemType = itemObject.GetItemType();
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Transform itemSocket = null;
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switch (itemType)
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{
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case ItemType.Scroll:
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itemSocket = player.ScrollSocket;
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break;
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case ItemType.SharedStone:
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itemSocket = player.SharedStoneSocket;
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break;
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case ItemType.WarpCore:
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itemSocket = ((QSBWarpCoreItem)itemObject).IsVesselCoreType()
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? player.VesselCoreSocket
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: player.WarpCoreSocket;
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break;
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default:
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itemSocket = player.ItemSocket;
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break;
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}
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itemObject.PickUpItem(itemSocket, message.AboutId);
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}
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}
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}
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