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25 lines
695 B
C#
25 lines
695 B
C#
using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.PoolSync
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{
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internal class PoolManager : WorldObjectManager
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{
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protected override void RebuildWorldObjects(OWScene scene)
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{
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foreach (var streaming in Resources.FindObjectsOfTypeAll<NomaiRemoteCameraStreaming>())
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{
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streaming.gameObject.AddComponent<CustomNomaiRemoteCameraStreaming>();
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}
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foreach (var camera in Resources.FindObjectsOfTypeAll<NomaiRemoteCamera>())
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{
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camera.gameObject.AddComponent<CustomNomaiRemoteCamera>();
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}
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foreach (var platform in Resources.FindObjectsOfTypeAll<NomaiRemoteCameraPlatform>())
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{
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platform.gameObject.AddComponent<CustomNomaiRemoteCameraPlatform>();
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}
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}
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}
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}
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