91 lines
1.9 KiB
C#

using QSB.OrbSync.TransformSync;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET;
using UnityEngine;
namespace QSB.OrbSync.WorldObjects
{
public class QSBOrb : WorldObject<NomaiInterfaceOrb>
{
public NomaiOrbTransformSync TransformSync;
public override void Init()
{
if (QSBCore.IsHost)
{
Object.Instantiate(QSBNetworkManager.Instance.OrbPrefab).SpawnWithServerAuthority();
}
StartDelayedReady();
QSBCore.UnityEvents.RunWhen(() => TransformSync, FinishDelayedReady);
}
public override void OnRemoval()
{
if (QSBCore.IsHost)
{
QNetworkServer.Destroy(TransformSync.gameObject);
}
}
public void SetDragging(bool value)
{
if (value == AttachedObject._isBeingDragged)
{
return;
}
if (value)
{
AttachedObject._isBeingDragged = true;
AttachedObject._interactibleCollider.enabled = false;
if (AttachedObject._orbAudio != null)
{
AttachedObject._orbAudio.PlayStartDragClip();
}
}
else
{
AttachedObject._isBeingDragged = false;
AttachedObject._interactibleCollider.enabled = true;
}
}
public void SetSlotted(int slotIndex, bool slotted)
{
var slot = AttachedObject._slots[slotIndex];
if (slot == AttachedObject._occupiedSlot)
{
return;
}
if (slotted)
{
slot._occupyingOrb = AttachedObject;
if (Time.timeSinceLevelLoad > 1f && !AttachedObject._orbBody.IsSuspended())
{
slot.RaiseEvent(nameof(slot.OnSlotActivated), slot);
}
AttachedObject._occupiedSlot = slot;
AttachedObject._enterSlotTime = Time.time;
if (AttachedObject._orbAudio != null && slot.GetPlayActivationAudio())
{
AttachedObject._orbAudio.PlaySlotActivatedClip();
}
}
else
{
slot._occupyingOrb = null;
if (!AttachedObject._orbBody.IsSuspended())
{
slot.RaiseEvent(nameof(slot.OnSlotDeactivated), slot);
}
AttachedObject._occupiedSlot = null;
}
}
}
}