quantum-space-buddies/QSB/GeyserSync/GeyserEvent.cs
2020-08-13 19:34:25 +02:00

34 lines
951 B
C#

using QSB.Events;
using QSB.Messaging;
using QSB.WorldSync;
namespace QSB.GeyserSync
{
public class GeyserEvent : QSBEvent<GeyserMessage>
{
public override MessageType Type => MessageType.Geyser;
public override void SetupListener()
{
GlobalMessenger<string, bool>.AddListener(EventNames.QSBGeyserState, (name, state) => SendEvent(CreateMessage(name, state)));
}
private GeyserMessage CreateMessage(string name, bool state) => new GeyserMessage
{
SenderId = PlayerRegistry.LocalPlayer.NetId,
UniqueName = name,
State = state
};
public override void OnReceiveRemote(GeyserMessage message)
{
if (!IsInUniverse)
{
return;
}
var geyser = WorldRegistry.GetObject<QSBGeyser>(message.UniqueName);
geyser.SetState(message.State);
}
}
}