quantum-space-buddies/QSB/GeyserSync/GeyserEvent.cs
2020-08-17 16:51:56 +01:00

41 lines
1.1 KiB
C#

using QSB.Events;
using QSB.Messaging;
using QSB.WorldSync;
namespace QSB.GeyserSync
{
public class GeyserEvent : QSBEvent<GeyserMessage>
{
public override MessageType Type => MessageType.Geyser;
public override void SetupListener()
{
GlobalMessenger<int, bool>.AddListener(EventNames.QSBGeyserState, Handler);
}
public override void CloseListener()
{
GlobalMessenger<int, bool>.RemoveListener(EventNames.QSBGeyserState, Handler);
}
private void Handler(int id, bool state) => SendEvent(CreateMessage(id, state));
private GeyserMessage CreateMessage(int id, bool state) => new GeyserMessage
{
FromId = PlayerRegistry.LocalPlayer.NetId,
ObjectId = id,
State = state
};
public override void OnReceiveRemote(GeyserMessage message)
{
if (!QSBSceneManager.IsInUniverse)
{
return;
}
var geyser = WorldRegistry.GetObject<QSBGeyser>(message.ObjectId);
geyser?.SetState(message.State);
}
}
}