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https://github.com/misternebula/quantum-space-buddies.git
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79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
using QSB.AuthoritySync;
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using QSB.EchoesOfTheEye.RaftSync.WorldObjects;
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using QSB.Syncs.Unsectored.Rigidbodies;
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using QSB.Utility;
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using QSB.Utility.LinkedWorldObject;
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using QSB.WorldSync;
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namespace QSB.EchoesOfTheEye.RaftSync.TransformSync;
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public class RaftTransformSync : UnsectoredRigidbodySync, ILinkedNetworkBehaviour<QSBRaft>
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{
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protected override bool UseInterpolation => false;
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public QSBRaft WorldObject { get; private set; }
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public void LinkTo(IWorldObject worldObject) => WorldObject = (QSBRaft)worldObject;
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protected override OWRigidbody InitAttachedRigidbody() => WorldObject.AttachedObject._raftBody;
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public override void OnStartClient()
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{
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if (QSBCore.IsHost)
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{
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netIdentity.RegisterAuthQueue();
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}
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base.OnStartClient();
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}
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public override void OnStopClient()
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{
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if (QSBCore.IsHost)
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{
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netIdentity.UnregisterAuthQueue();
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}
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base.OnStopClient();
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}
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protected override void Init()
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{
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base.Init();
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SetReferenceTransform(AttachedRigidbody.GetOrigParent());
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AttachedRigidbody.OnUnsuspendOWRigidbody += OnUnsuspend;
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AttachedRigidbody.OnSuspendOWRigidbody += OnSuspend;
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netIdentity.UpdateAuthQueue(AttachedRigidbody.IsSuspended() ? AuthQueueAction.Remove : AuthQueueAction.Add);
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}
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protected override void Uninit()
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{
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base.Uninit();
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AttachedRigidbody.OnUnsuspendOWRigidbody -= OnUnsuspend;
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AttachedRigidbody.OnSuspendOWRigidbody -= OnSuspend;
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}
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private void OnUnsuspend(OWRigidbody suspendedBody) => netIdentity.UpdateAuthQueue(AuthQueueAction.Add);
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private void OnSuspend(OWRigidbody suspendedBody) => netIdentity.UpdateAuthQueue(AuthQueueAction.Remove);
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/// <summary>
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/// replacement for base method
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/// using SetPos/Rot instead of Move
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/// </summary>
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protected override void ApplyToAttached()
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{
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var targetPos = ReferenceTransform.FromRelPos(transform.position);
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var targetRot = ReferenceTransform.FromRelRot(transform.rotation);
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AttachedRigidbody.SetPosition(targetPos);
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AttachedRigidbody.SetRotation(targetRot);
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var targetVelocity = ReferenceRigidbody.FromRelVel(Velocity, targetPos);
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var targetAngularVelocity = ReferenceRigidbody.FromRelAngVel(AngularVelocity);
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AttachedRigidbody.SetVelocity(targetVelocity);
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AttachedRigidbody.SetAngularVelocity(targetAngularVelocity);
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}
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}
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