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42 lines
1009 B
C#
42 lines
1009 B
C#
using QSB.EventsCore;
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using QSB.Player;
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using QSB.Tools;
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using QSB.Utility;
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using UnityEngine;
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namespace QSB.TransformSync
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{
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public class PlayerCameraSync : TransformSync
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{
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protected override Transform InitLocalTransform()
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{
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var body = Locator.GetPlayerCamera().gameObject.transform;
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Player.Camera = body.gameObject;
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Player.IsReady = true;
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GlobalMessenger<bool>.FireEvent(EventNames.QSBPlayerReady, true);
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DebugLog.DebugWrite("PlayerCameraSync init done - Request state!");
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GlobalMessenger.FireEvent(EventNames.QSBPlayerStatesRequest);
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return body;
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}
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protected override Transform InitRemoteTransform()
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{
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var body = new GameObject("RemotePlayerCamera");
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PlayerToolsManager.Init(body.transform);
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Player.Camera = body;
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return body.transform;
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}
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public override bool IsReady => Locator.GetPlayerTransform() != null
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&& Player != null
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&& QSBPlayerManager.PlayerExists(Player.PlayerId)
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&& NetId.Value != uint.MaxValue
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&& NetId.Value != 0U;
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}
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} |