mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-10 06:51:36 +00:00
253 lines
7.6 KiB
C#
253 lines
7.6 KiB
C#
using OWML.Common;
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using OWML.Utils;
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using QSB.Player.TransformSync;
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using QSB.Utility;
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using QuantumUNET.Transport;
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using System.Linq;
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using UnityEngine;
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namespace QSB.Syncs.RigidbodySync
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{
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public abstract class UnparentedBaseRigidbodySync : SyncBase
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{
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protected Vector3 _relativeVelocity;
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protected Vector3 _relativeAngularVelocity;
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protected Vector3 _prevVelocity;
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protected Vector3 _prevAngularVelocity;
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protected abstract OWRigidbody GetRigidbody();
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public virtual void Start()
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{
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var lowestBound = Resources.FindObjectsOfTypeAll<PlayerTransformSync>()
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.Where(x => x.NetId.Value <= NetId.Value).OrderBy(x => x.NetId.Value).Last();
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NetIdentity.SetRootIdentity(lowestBound.NetIdentity);
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DontDestroyOnLoad(gameObject);
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_intermediaryTransform = new IntermediaryTransform(transform);
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QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
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}
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protected virtual void OnDestroy()
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{
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QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
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}
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private void OnSceneLoaded(OWScene scene, bool isInUniverse)
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=> _isInitialized = false;
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protected override void Init()
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{
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if (!QSBSceneManager.IsInUniverse)
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{
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DebugLog.ToConsole($"Error - {_logName} is being init-ed when not in the universe!", MessageType.Error);
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}
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AttachedObject = GetRigidbody();
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_isInitialized = true;
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}
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public override void SerializeTransform(QNetworkWriter writer, bool initialState)
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{
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if (_intermediaryTransform == null)
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{
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_intermediaryTransform = new IntermediaryTransform(transform);
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}
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/* We need to send :
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* - Position
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* - Rotation
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* - Velocity
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* - Angular velocity
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* We can't store the last two on the IntermediaryTransform, so they come from fields.
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*/
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var worldPos = _intermediaryTransform.GetPosition();
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var worldRot = _intermediaryTransform.GetRotation();
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var relativeVelocity = _relativeVelocity;
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var relativeAngularVelocity = _relativeAngularVelocity;
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writer.Write(worldPos);
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SerializeRotation(writer, worldRot);
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writer.Write(relativeVelocity);
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writer.Write(relativeAngularVelocity);
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_prevPosition = worldPos;
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_prevRotation = worldRot;
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_prevVelocity = relativeVelocity;
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_prevAngularVelocity = relativeAngularVelocity;
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}
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public override void DeserializeTransform(QNetworkReader reader, bool initialState)
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{
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if (!QSBCore.WorldObjectsReady)
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{
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reader.ReadVector3();
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DeserializeRotation(reader);
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reader.ReadVector3();
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reader.ReadVector3();
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return;
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}
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var pos = reader.ReadVector3();
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var rot = DeserializeRotation(reader);
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var relativeVelocity = reader.ReadVector3();
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var relativeAngularVelocity = reader.ReadVector3();
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if (HasAuthority)
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{
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return;
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}
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if (_intermediaryTransform == null)
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{
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_intermediaryTransform = new IntermediaryTransform(transform);
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}
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_intermediaryTransform.SetPosition(pos);
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_intermediaryTransform.SetRotation(rot);
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_relativeVelocity = relativeVelocity;
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_relativeAngularVelocity = relativeAngularVelocity;
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if (_intermediaryTransform.GetPosition() == Vector3.zero)
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{
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DebugLog.ToConsole($"Warning - {_logName} at (0,0,0)! - Given position was {pos}", MessageType.Warning);
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}
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}
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protected override bool UpdateTransform()
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{
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if (HasAuthority)
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{
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_intermediaryTransform.EncodePosition(AttachedObject.transform.position);
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_intermediaryTransform.EncodeRotation(AttachedObject.transform.rotation);
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_relativeVelocity = GetRelativeVelocity();
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_relativeAngularVelocity = (AttachedObject as OWRigidbody).GetRelativeAngularVelocity(ReferenceTransform.GetAttachedOWRigidbody());
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return true;
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}
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var targetPos = _intermediaryTransform.GetTargetPosition_Unparented();
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var targetRot = _intermediaryTransform.GetTargetRotation_Unparented();
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if (targetPos == Vector3.zero || _intermediaryTransform.GetTargetPosition_ParentedToReference() == Vector3.zero)
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{
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return false;
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}
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if (UseInterpolation)
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{
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(AttachedObject as OWRigidbody).SetPosition(SmartSmoothDamp(AttachedObject.transform.position, targetPos));
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(AttachedObject as OWRigidbody).SetRotation(QuaternionHelper.SmoothDamp(AttachedObject.transform.rotation, targetRot, ref _rotationSmoothVelocity, SmoothTime));
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}
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else
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{
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(AttachedObject as OWRigidbody).SetPosition(targetPos);
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(AttachedObject as OWRigidbody).SetRotation(targetRot);
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}
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var currentVelocity = GetRelativeVelocity();
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var targetVelocity = ReferenceTransform.GetAttachedOWRigidbody().GetPointVelocity(targetPos) + _relativeVelocity;
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var adjustedTarget = targetVelocity + Locator.GetCenterOfTheUniverse().GetStaticFrameWorldVelocity();
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SetVelocity((AttachedObject as OWRigidbody), targetVelocity);
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(AttachedObject as OWRigidbody).SetAngularVelocity(ReferenceTransform.GetAttachedOWRigidbody().GetAngularVelocity() + _relativeAngularVelocity);
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return true;
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}
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private void SetVelocity(OWRigidbody rigidbody, Vector3 relativeVelocity)
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{
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var isRunningKinematic = rigidbody.RunningKinematicSimulation();
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var currentVelocity = rigidbody.GetValue<Vector3>("_currentVelocity");
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if (isRunningKinematic)
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{
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var kinematicRigidbody = rigidbody.GetValue<KinematicRigidbody>("_kinematicRigidbody");
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kinematicRigidbody.velocity = relativeVelocity + Locator.GetCenterOfTheUniverse().GetStaticFrameWorldVelocity();
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}
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else
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{
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var normalRigidbody = rigidbody.GetValue<Rigidbody>("_rigidbody");
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normalRigidbody.velocity = relativeVelocity + Locator.GetCenterOfTheUniverse().GetStaticFrameWorldVelocity();
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}
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rigidbody.SetValue("_lastVelocity", currentVelocity);
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rigidbody.SetValue("_currentVelocity", relativeVelocity);
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}
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public void SetReferenceTransform(Transform transform)
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{
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if (ReferenceTransform == transform)
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{
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return;
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}
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ReferenceTransform = transform;
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_intermediaryTransform.SetReferenceTransform(transform);
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if (HasAuthority)
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{
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_intermediaryTransform.EncodePosition(AttachedObject.transform.position);
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_intermediaryTransform.EncodeRotation(AttachedObject.transform.rotation);
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}
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}
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// TODO : optimize by using sqrMagnitude
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public override bool HasMoved()
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{
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var displacementMagnitude = (_intermediaryTransform.GetPosition() - _prevPosition).magnitude;
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if (displacementMagnitude > 1E-03f)
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{
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return true;
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}
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if (Quaternion.Angle(_intermediaryTransform.GetRotation(), _prevRotation) > 1E-03f)
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{
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return true;
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}
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var velocityChangeMagnitude = (_relativeVelocity - _prevVelocity).magnitude;
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var angularVelocityChangeMagnitude = (_relativeAngularVelocity - _prevAngularVelocity).magnitude;
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if (velocityChangeMagnitude > 1E-03f)
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{
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return true;
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}
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if (angularVelocityChangeMagnitude > 1E-03f)
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{
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return true;
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}
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return false;
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}
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public float GetVelocityChangeMagnitude()
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=> (_relativeVelocity - _prevVelocity).magnitude;
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public Vector3 GetRelativeVelocity()
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{
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if (AttachedObject == null)
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{
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DebugLog.ToConsole($"Error - Trying to get relative velocity when AttachedObject is null.", MessageType.Error);
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return Vector3.zero;
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}
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if (ReferenceTransform == null)
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{
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DebugLog.ToConsole($"Error - Trying to get relative velocity when ReferenceTransform is null. ({AttachedObject.name})", MessageType.Error);
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return Vector3.zero;
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}
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var attachedRigid = ReferenceTransform.GetAttachedOWRigidbody();
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if (attachedRigid == null)
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{
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DebugLog.ToConsole($"Error - ReferenceTransform ({ReferenceTransform.name}) on {AttachedObject.name} has no attached OWRigidBody.", MessageType.Error);
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return Vector3.zero;
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}
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var pointVelocity = attachedRigid.GetPointVelocity(AttachedObject.transform.position);
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return (AttachedObject as OWRigidbody).GetVelocity() - pointVelocity;
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}
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}
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} |