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14 lines
476 B
C#
14 lines
476 B
C#
using Cysharp.Threading.Tasks;
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using QSB.EyeOfTheUniverse.InstrumentSync.WorldObjects;
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using QSB.WorldSync;
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using System.Threading;
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namespace QSB.EyeOfTheUniverse.InstrumentSync;
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public class QuantumInstrumentManager : WorldObjectManager
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{
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.Eye;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
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=> QSBWorldSync.Init<QSBQuantumInstrument, QuantumInstrument>();
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} |