2023-07-28 19:30:57 +01:00

16 lines
531 B
C#

using Cysharp.Threading.Tasks;
using QSB.EchoesOfTheEye.DreamObjectProjectors.WorldObject;
using QSB.WorldSync;
using System.Threading;
namespace QSB.EchoesOfTheEye.DreamObjectProjectors;
public class ProjectorManager : WorldObjectManager
{
public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
public override bool DlcOnly => true;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
=> QSBWorldSync.Init<QSBDreamObjectProjector, DreamObjectProjector>();
}