mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2024-12-29 12:21:25 +00:00
67 lines
2.3 KiB
C#
67 lines
2.3 KiB
C#
using Mirror;
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using OWML.Common;
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using QSB.API.Messages;
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using QSB.Messaging;
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using QSB.Player;
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using System;
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using System.Linq;
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using QSB.HUD;
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using QSB.HUD.Messages;
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using UnityEngine.Events;
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using UnityEngine;
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namespace QSB.API;
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public class QSBAPI : IQSBAPI
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{
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public void RegisterRequiredForAllPlayers(IModBehaviour mod)
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{
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var uniqueName = mod.ModHelper.Manifest.UniqueName;
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QSBCore.Addons.Add(uniqueName, mod);
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}
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public bool GetIsHost() => QSBCore.IsHost;
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public bool GetIsInMultiplayer() => QSBCore.IsInMultiplayer;
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public uint GetLocalPlayerID() => QSBPlayerManager.LocalPlayerId;
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public string GetPlayerName(uint playerId) => QSBPlayerManager.GetPlayer(playerId).Name;
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public uint[] GetPlayerIDs() => QSBPlayerManager.PlayerList.Select(x => x.PlayerId).ToArray();
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public UnityEvent<uint> OnPlayerJoin() => QSBAPIEvents.OnPlayerJoinEvent;
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public UnityEvent<uint> OnPlayerLeave() => QSBAPIEvents.OnPlayerLeaveEvent;
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public void SetCustomData<T>(uint playerId, string key, T data) => QSBPlayerManager.GetPlayer(playerId).SetCustomData(key, data);
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public T GetCustomData<T>(uint playerId, string key) => QSBPlayerManager.GetPlayer(playerId).GetCustomData<T>(key);
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public void SendMessage<T>(string messageType, T data, uint to = uint.MaxValue, bool receiveLocally = false)
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=> new AddonDataMessage(messageType.GetStableHashCode(), data, receiveLocally) { To = to }.Send();
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public void RegisterHandler<T>(string messageType, Action<uint, T> handler)
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=> AddonDataManager.RegisterHandler(messageType.GetStableHashCode(), handler);
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public UnityEvent<string, uint> OnChatMessage() => MultiplayerHUDManager.OnChatMessageEvent;
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public void SendChatMessage(string message, bool systemMessage, Color color)
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{
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var fromName = systemMessage
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? "QSB"
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: QSBPlayerManager.LocalPlayer.Name;
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new ChatMessage($"{fromName}: {message}", color).Send();
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}
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}
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internal static class QSBAPIEvents
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{
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static QSBAPIEvents()
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{
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QSBPlayerManager.OnAddPlayer += player => OnPlayerJoinEvent.Invoke(player.PlayerId);
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QSBPlayerManager.OnRemovePlayer += player => OnPlayerLeaveEvent.Invoke(player.PlayerId);
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}
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internal class PlayerEvent : UnityEvent<uint> { }
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internal static readonly PlayerEvent OnPlayerJoinEvent = new();
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internal static readonly PlayerEvent OnPlayerLeaveEvent = new();
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}
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