quantum-space-buddies/QSB/EyeOfTheUniverse/Tomb/Patches/EyeTombControllerPatches.cs
2022-05-04 10:18:58 +01:00

89 lines
2.6 KiB
C#

using HarmonyLib;
using QSB.EyeOfTheUniverse.Tomb.Messages;
using QSB.Messaging;
using QSB.Patches;
using QSB.Player;
using UnityEngine;
namespace QSB.EyeOfTheUniverse.Tomb.Patches;
[HarmonyPatch(typeof(EyeTombController))]
internal class EyeTombControllerPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
[HarmonyPostfix]
[HarmonyPatch(nameof(EyeTombController.OnPressInteract))]
public static void OnPressInteract() => new UseTombMessage(true).Send();
[HarmonyPostfix]
[HarmonyPatch(nameof(EyeTombController.CancelInteraction))]
public static void CancelInteract() => new UseTombMessage(false).Send();
[HarmonyPrefix]
[HarmonyPatch(nameof(EyeTombController.OnEnterStage))]
public static bool OnEnterStage(EyeTombController __instance, GameObject hitObj)
{
if (hitObj.CompareTag("PlayerDetector"))
{
__instance._candleController.FadeTo(1, 1);
new EnterExitStageMessage(true).Send();
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(EyeTombController.OnExitStage))]
public static bool OnExitStage(EyeTombController __instance, GameObject hitObj)
{
if (hitObj.CompareTag("PlayerDetector"))
{
__instance._candleController.FadeTo(0, 1);
new EnterExitStageMessage(false).Send();
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(EyeTombController.ToggleLitState))]
public static bool ToggleLitState(EyeTombController __instance, int direction)
{
var newStateIndex = __instance._stateIndex + direction;
if (__instance._lit && (newStateIndex < 0 || newStateIndex > __instance._states.Length - 1))
{
__instance._gearEffects.PlayFailure(direction > 0, 1f);
return false;
}
new ToggleLitStateMessage(__instance._stateIndex, direction, __instance._lit).Send();
__instance._lit = !__instance._lit;
__instance._planetLightController.SetIntensity(__instance._lit ? 1f : 0f);
__instance._planetObject.SetActive(__instance._lit);
__instance._lightBeamController.SetFade(__instance._lit ? 1f : 0f);
if (!__instance._lit)
{
__instance._states[__instance._stateIndex].SetActive(false);
__instance._stateIndex += direction;
__instance._states[__instance._stateIndex].SetActive(true);
}
__instance._gearEffects.AddRotation(direction * 45f, 0f);
__instance._oneShotSource.PlayOneShot((direction > 0f) ? AudioType.Projector_Next : AudioType.Projector_Prev, 1f);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(EyeTombController.OnObserveGrave))]
public static bool OnObserveGrave()
=> false;
[HarmonyPostfix]
[HarmonyPatch(nameof(EyeTombController.OnFinishGather))]
public static void OnFinishGather()
=> QSBPlayerManager.ShowAllPlayers(0.5f);
}