mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-06 01:00:16 +00:00
87 lines
2.7 KiB
C#
87 lines
2.7 KiB
C#
using OWML.Common;
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using OWML.ModHelper;
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using OWML.ModHelper.Events;
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using QSB.ConversationSync;
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using QSB.ElevatorSync;
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using QSB.GeyserSync;
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using QSB.OrbSync;
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using QSB.Patches;
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using QSB.SectorSync;
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using QSB.TimeSync;
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using QSB.Utility;
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using QuantumUNET;
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using QuantumUNET.Components;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace QSB
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{
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public class QSBCore : ModBehaviour
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{
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public static IModBehaviour ModBehaviour { get; private set; }
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public static IModHelper Helper { get; private set; }
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public static string DefaultServerIP { get; private set; }
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public static int Port { get; private set; }
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public static bool DebugMode { get; private set; }
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public static AssetBundle NetworkAssetBundle { get; private set; }
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public static AssetBundle InstrumentAssetBundle { get; private set; }
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public static bool HasWokenUp { get; set; }
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public static bool IsServer => QSBNetworkServer.active;
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private void Awake()
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{
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Application.runInBackground = true;
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var instance = TextTranslation.Get().GetValue<TextTranslation.TranslationTable>("m_table");
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instance.theUITable[(int)UITextType.PleaseUseController] =
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"<color=orange>Quantum Space Buddies</color> is best experienced with friends...";
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ModBehaviour = this;
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LogFilter.currentLogLevel = LogFilter.Debug;
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}
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private void Start()
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{
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Helper = ModHelper;
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DebugLog.ToConsole($"* Start of QSB version {Helper.Manifest.Version} - authored by {Helper.Manifest.Author}", MessageType.Info);
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NetworkAssetBundle = Helper.Assets.LoadBundle("assets/network");
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InstrumentAssetBundle = Helper.Assets.LoadBundle("assets/instruments");
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QSBPatchManager.Init();
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QSBPatchManager.DoPatchType(QSBPatchTypes.OnModStart);
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gameObject.AddComponent<QSBNetworkManager>();
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gameObject.AddComponent<QSBNetworkManagerHUD>();
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gameObject.AddComponent<DebugActions>();
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gameObject.AddComponent<ElevatorManager>();
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gameObject.AddComponent<GeyserManager>();
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gameObject.AddComponent<OrbManager>();
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gameObject.AddComponent<QSBSectorManager>();
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gameObject.AddComponent<ConversationManager>();
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gameObject.AddComponent<QSBInputManager>();
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gameObject.AddComponent<TimeSyncUI>();
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// Stop players being able to pause
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Helper.HarmonyHelper.EmptyMethod(typeof(OWTime).GetMethod("Pause"));
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}
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private void Update()
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{
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QSBNetworkIdentity.UNetStaticUpdate();
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}
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public override void Configure(IModConfig config)
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{
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DefaultServerIP = config.GetSettingsValue<string>("defaultServerIP");
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Port = config.GetSettingsValue<int>("port");
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if (QSBNetworkManager.Instance != null)
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{
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QSBNetworkManager.Instance.networkPort = Port;
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}
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DebugMode = config.GetSettingsValue<bool>("debugMode");
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}
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}
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} |