quantum-space-buddies/QSB/QSBSceneManager.cs
2021-03-23 13:18:29 +00:00

41 lines
1.1 KiB
C#

using OWML.Common;
using QSB.Utility;
using QSB.WorldSync;
using System;
namespace QSB
{
public static class QSBSceneManager
{
public static OWScene CurrentScene => LoadManager.GetCurrentScene();
public static bool IsInUniverse => InUniverse(CurrentScene);
public static event Action<OWScene, bool> OnSceneLoaded;
public static event Action<OWScene> OnUniverseSceneLoaded;
static QSBSceneManager()
{
LoadManager.OnCompleteSceneLoad += OnCompleteSceneLoad;
DebugLog.DebugWrite("Scene Manager ready.", MessageType.Success);
}
private static void OnCompleteSceneLoad(OWScene oldScene, OWScene newScene)
{
DebugLog.DebugWrite($"COMPLETE SCENE LOAD ({oldScene} -> {newScene})", MessageType.Info);
if (QSBCore.IsInMultiplayer)
{
WorldObjectManager.Rebuild(newScene);
}
var universe = InUniverse(newScene);
OnSceneLoaded?.SafeInvoke(newScene, universe);
if (universe)
{
OnUniverseSceneLoaded?.SafeInvoke(newScene);
}
}
private static bool InUniverse(OWScene scene) =>
scene == OWScene.SolarSystem || scene == OWScene.EyeOfTheUniverse;
}
}