quantum-space-buddies/QSB/QuantumSync/Events/MultiStateChangeEvent.cs
2021-02-24 10:45:25 +00:00

43 lines
1.3 KiB
C#

using QSB.Events;
using QSB.QuantumSync.WorldObjects;
using QSB.WorldSync;
namespace QSB.QuantumSync.Events
{
public class MultiStateChangeEvent : QSBEvent<MultiStateChangeMessage>
{
public override EventType Type => EventType.MultiStateChange;
public override void SetupListener() => GlobalMessenger<int, int>.AddListener(EventNames.QSBMultiStateChange, Handler);
public override void CloseListener() => GlobalMessenger<int, int>.RemoveListener(EventNames.QSBMultiStateChange, Handler);
private void Handler(int objid, int stateIndex) => SendEvent(CreateMessage(objid, stateIndex));
private MultiStateChangeMessage CreateMessage(int objid, int stateIndex) => new MultiStateChangeMessage
{
AboutId = LocalPlayerId,
ObjectId = objid,
StateIndex = stateIndex
};
public override void OnReceiveLocal(bool server, MultiStateChangeMessage message)
{
if (!QSBCore.DebugMode)
{
return;
}
var qsbObj = QSBWorldSync.GetWorldFromId<QSBMultiStateQuantumObject>(message.ObjectId);
qsbObj.DebugBoxText.text = message.StateIndex.ToString();
}
public override void OnReceiveRemote(bool server, MultiStateChangeMessage message)
{
if (!QSBCore.HasWokenUp)
{
return;
}
var qsbObj = QSBWorldSync.GetWorldFromId<QSBMultiStateQuantumObject>(message.ObjectId);
qsbObj.ChangeState(message.StateIndex);
}
}
}