2023-07-28 19:30:57 +01:00

17 lines
336 B
C#

using QSB.WorldSync;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QSB.EchoesOfTheEye.Ghosts.WorldObjects;
public class QSBGhostNodeMap : WorldObject<GhostNodeMap>
{
public override void SendInitialState(uint to)
{
// todo SendInitialState??
}
}