Mister_Nebula 27a92d4b51 fix items
2022-04-01 19:08:03 +01:00

24 lines
685 B
C#

using Cysharp.Threading.Tasks;
using QSB.WorldSync.WorldObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace QSB.WorldSync;
internal class MiscManager : WorldObjectManager
{
public override WorldObjectScene WorldObjectScene => WorldObjectScene.Both;
public override bool DlcOnly => false;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
await UniTask.WaitUntil(() => LateInitializerManager.isDoneInitializing, cancellationToken: ct);
QSBWorldSync.Init<QSBOWRigidbody, OWRigidbody>(typeof(PlayerBody), typeof(ShipBody));
}
}