60 lines
1.4 KiB
C#

using OWML.Utils;
using QSB.Events;
using QSB.Utility;
using QSB.WorldSync;
using UnityEngine.UI;
namespace QSB.OrbSync.WorldObjects
{
public class QSBOrbSlot : WorldObject<NomaiInterfaceSlot>
{
public bool Activated { get; private set; }
private bool _initialized;
private Text _debugBoxText;
public override void OnRemoval()
=> UnityEngine.Object.Destroy(_debugBoxText.gameObject);
public override void Init(NomaiInterfaceSlot slot, int id)
{
ObjectId = id;
AttachedObject = slot;
_initialized = true;
if (QSBCore.DebugMode)
{
_debugBoxText = DebugBoxManager.CreateBox(AttachedObject.transform, 0, AttachedObject.IsActivated().ToString()).GetComponent<Text>();
}
}
public void HandleEvent(bool state, int orbId)
{
if (!QSBCore.HasWokenUp)
{
return;
}
QSBEventManager.FireEvent(EventNames.QSBOrbSlot, ObjectId, orbId, state);
if (QSBCore.DebugMode)
{
_debugBoxText.text = state.ToString();
}
}
public void SetState(bool state, int orbId)
{
if (!_initialized)
{
return;
}
var occOrb = state ? QSBWorldSync.OldOrbList[orbId] : null;
AttachedObject.SetValue("_occupyingOrb", occOrb);
var ev = state ? "OnSlotActivated" : "OnSlotDeactivated";
QSBWorldSync.RaiseEvent(AttachedObject, ev);
Activated = state;
if (QSBCore.DebugMode)
{
_debugBoxText.text = state.ToString();
}
}
}
}