mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-04 02:47:22 +00:00
277 lines
8.4 KiB
C#
277 lines
8.4 KiB
C#
using System;
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using System.Linq;
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using OWML.Common;
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using OWML.Utils;
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using QSB.AuthoritySync;
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using QSB.ClientServerStateSync;
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using QSB.DeathSync;
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using QSB.Events;
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using QSB.OrbSync.TransformSync;
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using QSB.Patches;
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using QSB.Player;
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using QSB.Player.TransformSync;
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using QSB.PoolSync;
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using QSB.ShipSync.TransformSync;
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using QSB.TimeSync;
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using QSB.Utility;
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using QSB.WorldSync;
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using QuantumUNET;
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using QuantumUNET.Components;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace QSB
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{
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public class QSBNetworkManager : QNetworkManager
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{
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public static QSBNetworkManager Instance { get; private set; }
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public event Action OnNetworkManagerReady;
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public event Action OnClientConnected;
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public event Action<NetworkError> OnClientDisconnected;
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public event Action<NetworkError> OnClientErrorThrown;
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public bool IsReady { get; private set; }
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public GameObject OrbPrefab { get; private set; }
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public GameObject ShipPrefab { get; private set; }
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public GameObject AnglerPrefab { get; private set; }
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public GameObject JellyfishPrefab { get; private set; }
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public string PlayerName { get; private set; }
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private const int MaxConnections = 128;
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private const int MaxBufferedPackets = 64;
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private AssetBundle _assetBundle;
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private GameObject _probePrefab;
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private bool _everConnected;
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public new void Awake()
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{
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base.Awake();
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Instance = this;
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PlayerName = GetPlayerName();
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_assetBundle = QSBCore.NetworkAssetBundle;
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playerPrefab = _assetBundle.LoadAsset<GameObject>("Assets/Prefabs/NETWORK_Player_Body.prefab");
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ShipPrefab = _assetBundle.LoadAsset<GameObject>("assets/Prefabs/networkship.prefab");
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spawnPrefabs.Add(ShipPrefab);
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_probePrefab = _assetBundle.LoadAsset<GameObject>("assets/Prefabs/networkprobe.prefab");
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spawnPrefabs.Add(_probePrefab);
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OrbPrefab = _assetBundle.LoadAsset<GameObject>("assets/Prefabs/networkorb.prefab");
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spawnPrefabs.Add(OrbPrefab);
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AnglerPrefab = _assetBundle.LoadAsset<GameObject>("assets/Prefabs/networkangler.prefab");
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spawnPrefabs.Add(AnglerPrefab);
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JellyfishPrefab = _assetBundle.LoadAsset<GameObject>("assets/Prefabs/networkjellyfish.prefab");
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spawnPrefabs.Add(JellyfishPrefab);
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ConfigureNetworkManager();
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}
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private string GetPlayerName()
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{
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try
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{
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var profileManager = StandaloneProfileManager.SharedInstance;
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profileManager.Initialize();
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var profile = profileManager._currentProfile;
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var profileName = profile.profileName;
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return profileName;
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}
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catch (Exception ex)
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{
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DebugLog.ToConsole($"Error - Exception when getting player name : {ex}", MessageType.Error);
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return "Player";
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}
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}
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private void ConfigureNetworkManager()
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{
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networkAddress = QSBCore.DefaultServerIP;
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networkPort = QSBCore.Port;
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maxConnections = MaxConnections;
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customConfig = true;
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connectionConfig.AddChannel(QosType.Reliable);
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connectionConfig.AddChannel(QosType.Unreliable);
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this.SetValue("m_MaxBufferedPackets", MaxBufferedPackets);
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channels.Add(QosType.Reliable);
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channels.Add(QosType.Unreliable);
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DebugLog.DebugWrite("Network Manager ready.", MessageType.Success);
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}
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public override void OnStartServer()
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{
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DebugLog.DebugWrite("OnStartServer", MessageType.Info);
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if (QSBWorldSync.OldDialogueTrees.Count == 0 && QSBSceneManager.IsInUniverse)
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{
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QSBWorldSync.OldDialogueTrees = QSBWorldSync.GetUnityObjects<CharacterDialogueTree>().ToList();
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}
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}
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public override void OnServerAddPlayer(QNetworkConnection connection, short playerControllerId) // Called on the server when a client joins
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{
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DebugLog.DebugWrite($"OnServerAddPlayer {playerControllerId}", MessageType.Info);
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base.OnServerAddPlayer(connection, playerControllerId);
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QNetworkServer.SpawnWithClientAuthority(Instantiate(_probePrefab), connection);
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}
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public override void OnStartClient(QNetworkClient _)
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{
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var config = QSBCore.Helper.Config;
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config.SetSettingsValue("defaultServerIP", networkAddress);
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QSBCore.Helper.Storage.Save(config, Constants.ModConfigFileName);
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}
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public override void OnClientError(QNetworkConnection conn, int errorCode)
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=> OnClientErrorThrown?.SafeInvoke((NetworkError)errorCode);
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public override void OnClientConnect(QNetworkConnection connection) // Called on the client when connecting to a server
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{
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DebugLog.DebugWrite("OnClientConnect", MessageType.Info);
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base.OnClientConnect(connection);
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OnClientConnected?.SafeInvoke();
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QSBEventManager.Init();
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gameObject.AddComponent<RespawnOnDeath>();
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gameObject.AddComponent<ServerStateManager>();
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gameObject.AddComponent<ClientStateManager>();
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if (QSBSceneManager.IsInUniverse)
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{
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WorldObjectManager.Rebuild(QSBSceneManager.CurrentScene);
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}
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var specificType = QNetworkServer.active ? QSBPatchTypes.OnServerClientConnect : QSBPatchTypes.OnNonServerClientConnect;
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QSBPatchManager.DoPatchType(specificType);
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QSBPatchManager.DoPatchType(QSBPatchTypes.OnClientConnect);
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OnNetworkManagerReady?.SafeInvoke();
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IsReady = true;
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QSBCore.UnityEvents.RunWhen(() => QSBEventManager.Ready && PlayerTransformSync.LocalInstance != null,
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() => QSBEventManager.FireEvent(EventNames.QSBPlayerJoin, PlayerName));
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if (!QSBCore.IsHost)
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{
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QSBCore.UnityEvents.RunWhen(() => QSBEventManager.Ready && PlayerTransformSync.LocalInstance != null,
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() => QSBEventManager.FireEvent(EventNames.QSBRequestStateResync));
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}
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_everConnected = true;
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}
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public override void OnStopClient() // Called on the client when closing connection
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{
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DebugLog.DebugWrite("OnStopClient", MessageType.Info);
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DebugLog.ToConsole("Disconnecting from server...", MessageType.Info);
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Destroy(GetComponent<RespawnOnDeath>());
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Destroy(GetComponent<ServerStateManager>());
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Destroy(GetComponent<ClientStateManager>());
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QSBEventManager.Reset();
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QSBPlayerManager.PlayerList.ForEach(player => player.HudMarker?.Remove());
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RemoveWorldObjects();
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NomaiOrbTransformSync.OrbTransformSyncs.Clear();
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QSBWorldSync.OldDialogueTrees.Clear();
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if (WakeUpSync.LocalInstance != null)
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{
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WakeUpSync.LocalInstance.OnDisconnect();
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}
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if (_everConnected)
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{
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var specificType = QNetworkServer.active ? QSBPatchTypes.OnServerClientConnect : QSBPatchTypes.OnNonServerClientConnect;
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QSBPatchManager.DoUnpatchType(specificType);
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QSBPatchManager.DoUnpatchType(QSBPatchTypes.OnClientConnect);
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}
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IsReady = false;
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_everConnected = false;
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}
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public override void OnClientDisconnect(QNetworkConnection conn)
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{
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base.OnClientDisconnect(conn);
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OnClientDisconnected?.SafeInvoke(conn.LastError);
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}
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public override void OnServerDisconnect(QNetworkConnection conn) // Called on the server when any client disconnects
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{
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DebugLog.DebugWrite("OnServerDisconnect", MessageType.Info);
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// revert authority for orbs
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foreach (var item in NomaiOrbTransformSync.OrbTransformSyncs)
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{
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if (!item)
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{
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DebugLog.ToConsole($"Warning - null transform sync in NomaiOrbTransformSync.OrbTransformSyncs!", MessageType.Warning);
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continue;
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}
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var identity = item.NetIdentity;
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if (identity.ClientAuthorityOwner == conn)
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{
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identity.SetAuthority(QSBPlayerManager.LocalPlayerId);
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}
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}
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// revert authority from ship
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if (ShipTransformSync.LocalInstance)
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{
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var identity = ShipTransformSync.LocalInstance.NetIdentity;
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if (identity.ClientAuthorityOwner == conn)
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{
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identity.SetAuthority(QSBPlayerManager.LocalPlayerId);
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}
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}
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AuthorityManager.OnDisconnect(conn.GetPlayerId());
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base.OnServerDisconnect(conn);
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}
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public override void OnStopServer()
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{
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DebugLog.DebugWrite("OnStopServer", MessageType.Info);
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Destroy(GetComponent<RespawnOnDeath>());
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QSBEventManager.Reset();
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DebugLog.ToConsole("Server stopped!", MessageType.Info);
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QSBPlayerManager.PlayerList.ForEach(player => player.HudMarker?.Remove());
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base.OnStopServer();
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}
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private void RemoveWorldObjects()
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{
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QSBWorldSync.RemoveWorldObjects<IWorldObjectTypeSubset>();
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QSBWorldSync.RemoveWorldObjects<IWorldObject>();
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foreach (var platform in QSBWorldSync.GetUnityObjects<CustomNomaiRemoteCameraPlatform>())
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{
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Destroy(platform);
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}
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foreach (var camera in QSBWorldSync.GetUnityObjects<CustomNomaiRemoteCamera>())
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{
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Destroy(camera);
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}
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foreach (var streaming in QSBWorldSync.GetUnityObjects<CustomNomaiRemoteCameraStreaming>())
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{
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Destroy(streaming);
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}
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WorldObjectManager.SetNotReady();
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}
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}
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}
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