quantum-space-buddies/QSB/QSBNetworkManager.cs
2021-12-02 02:44:33 -08:00

277 lines
8.4 KiB
C#

using System;
using System.Linq;
using OWML.Common;
using OWML.Utils;
using QSB.AuthoritySync;
using QSB.ClientServerStateSync;
using QSB.DeathSync;
using QSB.Events;
using QSB.OrbSync.TransformSync;
using QSB.Patches;
using QSB.Player;
using QSB.Player.TransformSync;
using QSB.PoolSync;
using QSB.ShipSync.TransformSync;
using QSB.TimeSync;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET;
using QuantumUNET.Components;
using UnityEngine;
using UnityEngine.Networking;
namespace QSB
{
public class QSBNetworkManager : QNetworkManager
{
public static QSBNetworkManager Instance { get; private set; }
public event Action OnNetworkManagerReady;
public event Action OnClientConnected;
public event Action<NetworkError> OnClientDisconnected;
public event Action<NetworkError> OnClientErrorThrown;
public bool IsReady { get; private set; }
public GameObject OrbPrefab { get; private set; }
public GameObject ShipPrefab { get; private set; }
public GameObject AnglerPrefab { get; private set; }
public GameObject JellyfishPrefab { get; private set; }
public string PlayerName { get; private set; }
private const int MaxConnections = 128;
private const int MaxBufferedPackets = 64;
private AssetBundle _assetBundle;
private GameObject _probePrefab;
private bool _everConnected;
public new void Awake()
{
base.Awake();
Instance = this;
PlayerName = GetPlayerName();
_assetBundle = QSBCore.NetworkAssetBundle;
playerPrefab = _assetBundle.LoadAsset<GameObject>("Assets/Prefabs/NETWORK_Player_Body.prefab");
ShipPrefab = _assetBundle.LoadAsset<GameObject>("assets/Prefabs/networkship.prefab");
spawnPrefabs.Add(ShipPrefab);
_probePrefab = _assetBundle.LoadAsset<GameObject>("assets/Prefabs/networkprobe.prefab");
spawnPrefabs.Add(_probePrefab);
OrbPrefab = _assetBundle.LoadAsset<GameObject>("assets/Prefabs/networkorb.prefab");
spawnPrefabs.Add(OrbPrefab);
AnglerPrefab = _assetBundle.LoadAsset<GameObject>("assets/Prefabs/networkangler.prefab");
spawnPrefabs.Add(AnglerPrefab);
JellyfishPrefab = _assetBundle.LoadAsset<GameObject>("assets/Prefabs/networkjellyfish.prefab");
spawnPrefabs.Add(JellyfishPrefab);
ConfigureNetworkManager();
}
private string GetPlayerName()
{
try
{
var profileManager = StandaloneProfileManager.SharedInstance;
profileManager.Initialize();
var profile = profileManager._currentProfile;
var profileName = profile.profileName;
return profileName;
}
catch (Exception ex)
{
DebugLog.ToConsole($"Error - Exception when getting player name : {ex}", MessageType.Error);
return "Player";
}
}
private void ConfigureNetworkManager()
{
networkAddress = QSBCore.DefaultServerIP;
networkPort = QSBCore.Port;
maxConnections = MaxConnections;
customConfig = true;
connectionConfig.AddChannel(QosType.Reliable);
connectionConfig.AddChannel(QosType.Unreliable);
this.SetValue("m_MaxBufferedPackets", MaxBufferedPackets);
channels.Add(QosType.Reliable);
channels.Add(QosType.Unreliable);
DebugLog.DebugWrite("Network Manager ready.", MessageType.Success);
}
public override void OnStartServer()
{
DebugLog.DebugWrite("OnStartServer", MessageType.Info);
if (QSBWorldSync.OldDialogueTrees.Count == 0 && QSBSceneManager.IsInUniverse)
{
QSBWorldSync.OldDialogueTrees = QSBWorldSync.GetUnityObjects<CharacterDialogueTree>().ToList();
}
}
public override void OnServerAddPlayer(QNetworkConnection connection, short playerControllerId) // Called on the server when a client joins
{
DebugLog.DebugWrite($"OnServerAddPlayer {playerControllerId}", MessageType.Info);
base.OnServerAddPlayer(connection, playerControllerId);
QNetworkServer.SpawnWithClientAuthority(Instantiate(_probePrefab), connection);
}
public override void OnStartClient(QNetworkClient _)
{
var config = QSBCore.Helper.Config;
config.SetSettingsValue("defaultServerIP", networkAddress);
QSBCore.Helper.Storage.Save(config, Constants.ModConfigFileName);
}
public override void OnClientError(QNetworkConnection conn, int errorCode)
=> OnClientErrorThrown?.SafeInvoke((NetworkError)errorCode);
public override void OnClientConnect(QNetworkConnection connection) // Called on the client when connecting to a server
{
DebugLog.DebugWrite("OnClientConnect", MessageType.Info);
base.OnClientConnect(connection);
OnClientConnected?.SafeInvoke();
QSBEventManager.Init();
gameObject.AddComponent<RespawnOnDeath>();
gameObject.AddComponent<ServerStateManager>();
gameObject.AddComponent<ClientStateManager>();
if (QSBSceneManager.IsInUniverse)
{
WorldObjectManager.Rebuild(QSBSceneManager.CurrentScene);
}
var specificType = QNetworkServer.active ? QSBPatchTypes.OnServerClientConnect : QSBPatchTypes.OnNonServerClientConnect;
QSBPatchManager.DoPatchType(specificType);
QSBPatchManager.DoPatchType(QSBPatchTypes.OnClientConnect);
OnNetworkManagerReady?.SafeInvoke();
IsReady = true;
QSBCore.UnityEvents.RunWhen(() => QSBEventManager.Ready && PlayerTransformSync.LocalInstance != null,
() => QSBEventManager.FireEvent(EventNames.QSBPlayerJoin, PlayerName));
if (!QSBCore.IsHost)
{
QSBCore.UnityEvents.RunWhen(() => QSBEventManager.Ready && PlayerTransformSync.LocalInstance != null,
() => QSBEventManager.FireEvent(EventNames.QSBRequestStateResync));
}
_everConnected = true;
}
public override void OnStopClient() // Called on the client when closing connection
{
DebugLog.DebugWrite("OnStopClient", MessageType.Info);
DebugLog.ToConsole("Disconnecting from server...", MessageType.Info);
Destroy(GetComponent<RespawnOnDeath>());
Destroy(GetComponent<ServerStateManager>());
Destroy(GetComponent<ClientStateManager>());
QSBEventManager.Reset();
QSBPlayerManager.PlayerList.ForEach(player => player.HudMarker?.Remove());
RemoveWorldObjects();
NomaiOrbTransformSync.OrbTransformSyncs.Clear();
QSBWorldSync.OldDialogueTrees.Clear();
if (WakeUpSync.LocalInstance != null)
{
WakeUpSync.LocalInstance.OnDisconnect();
}
if (_everConnected)
{
var specificType = QNetworkServer.active ? QSBPatchTypes.OnServerClientConnect : QSBPatchTypes.OnNonServerClientConnect;
QSBPatchManager.DoUnpatchType(specificType);
QSBPatchManager.DoUnpatchType(QSBPatchTypes.OnClientConnect);
}
IsReady = false;
_everConnected = false;
}
public override void OnClientDisconnect(QNetworkConnection conn)
{
base.OnClientDisconnect(conn);
OnClientDisconnected?.SafeInvoke(conn.LastError);
}
public override void OnServerDisconnect(QNetworkConnection conn) // Called on the server when any client disconnects
{
DebugLog.DebugWrite("OnServerDisconnect", MessageType.Info);
// revert authority for orbs
foreach (var item in NomaiOrbTransformSync.OrbTransformSyncs)
{
if (!item)
{
DebugLog.ToConsole($"Warning - null transform sync in NomaiOrbTransformSync.OrbTransformSyncs!", MessageType.Warning);
continue;
}
var identity = item.NetIdentity;
if (identity.ClientAuthorityOwner == conn)
{
identity.SetAuthority(QSBPlayerManager.LocalPlayerId);
}
}
// revert authority from ship
if (ShipTransformSync.LocalInstance)
{
var identity = ShipTransformSync.LocalInstance.NetIdentity;
if (identity.ClientAuthorityOwner == conn)
{
identity.SetAuthority(QSBPlayerManager.LocalPlayerId);
}
}
AuthorityManager.OnDisconnect(conn.GetPlayerId());
base.OnServerDisconnect(conn);
}
public override void OnStopServer()
{
DebugLog.DebugWrite("OnStopServer", MessageType.Info);
Destroy(GetComponent<RespawnOnDeath>());
QSBEventManager.Reset();
DebugLog.ToConsole("Server stopped!", MessageType.Info);
QSBPlayerManager.PlayerList.ForEach(player => player.HudMarker?.Remove());
base.OnStopServer();
}
private void RemoveWorldObjects()
{
QSBWorldSync.RemoveWorldObjects<IWorldObjectTypeSubset>();
QSBWorldSync.RemoveWorldObjects<IWorldObject>();
foreach (var platform in QSBWorldSync.GetUnityObjects<CustomNomaiRemoteCameraPlatform>())
{
Destroy(platform);
}
foreach (var camera in QSBWorldSync.GetUnityObjects<CustomNomaiRemoteCamera>())
{
Destroy(camera);
}
foreach (var streaming in QSBWorldSync.GetUnityObjects<CustomNomaiRemoteCameraStreaming>())
{
Destroy(streaming);
}
WorldObjectManager.SetNotReady();
}
}
}