mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-09 12:54:51 +00:00
193 lines
6.6 KiB
C#
193 lines
6.6 KiB
C#
using HarmonyLib;
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using OWML.Common;
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using QSB.Events;
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using QSB.MeteorSync.WorldObjects;
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using QSB.Patches;
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using QSB.Utility;
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using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.MeteorSync.Patches
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{
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public class MeteorClientPatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnNonServerClientConnect;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(MeteorLauncher), nameof(MeteorLauncher.FixedUpdate))]
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public static bool FixedUpdate(MeteorLauncher __instance)
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=> false;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(MeteorLauncher), nameof(MeteorLauncher.LaunchMeteor))]
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public static bool LaunchMeteor(MeteorLauncher __instance)
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{
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var qsbMeteorLauncher = QSBWorldSync.GetWorldFromUnity<QSBMeteorLauncher>(__instance);
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MeteorController meteorController = null;
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QSBMeteor qsbMeteor;
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bool MeteorMatches(MeteorController x)
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{
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qsbMeteor = QSBWorldSync.GetWorldFromUnity<QSBMeteor>(x);
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return qsbMeteor.ObjectId == qsbMeteorLauncher.MeteorId;
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}
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if (__instance._meteorPool != null)
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{
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meteorController = __instance._meteorPool.Find(MeteorMatches);
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if (meteorController != null)
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{
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meteorController.Initialize(__instance.transform, __instance._detectableField, __instance._detectableFluid);
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}
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}
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else if (__instance._dynamicMeteorPool != null)
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{
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meteorController = __instance._dynamicMeteorPool.Find(MeteorMatches);
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if (meteorController != null)
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{
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meteorController.Initialize(__instance.transform, null, null);
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}
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}
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if (meteorController != null)
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{
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var linearVelocity = __instance._parentBody.GetPointVelocity(__instance.transform.position) + (__instance.transform.TransformDirection(__instance._launchDirection) * qsbMeteorLauncher.LaunchSpeed);
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var angularVelocity = __instance.transform.forward * 2f;
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meteorController.Launch(null, __instance.transform.position, __instance.transform.rotation, linearVelocity, angularVelocity);
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if (__instance._audioSector.ContainsOccupant(DynamicOccupant.Player))
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{
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__instance._launchSource.pitch = Random.Range(0.4f, 0.6f);
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__instance._launchSource.PlayOneShot(AudioType.BH_MeteorLaunch);
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}
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}
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else
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{
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DebugLog.ToConsole($"{qsbMeteorLauncher.LogName} - could not find meteor {qsbMeteorLauncher.MeteorId} in pool", MessageType.Warning);
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}
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(MeteorController), nameof(MeteorController.Impact))]
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public static bool Impact(MeteorController __instance,
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GameObject hitObject, Vector3 impactPoint, Vector3 impactVel)
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{
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__instance._intactRenderer.enabled = false;
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__instance._impactLight.enabled = true;
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__instance._impactLight.intensity = __instance._impactLightCurve.Evaluate(0f);
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var rotation = Quaternion.LookRotation(impactVel);
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foreach (var particleSystem in __instance._impactParticles)
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{
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particleSystem.transform.rotation = rotation;
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particleSystem.Play();
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}
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__instance._impactSource.PlayOneShot(AudioType.BH_MeteorImpact);
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foreach (var owCollider in __instance._owColliders)
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{
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owCollider.SetActivation(false);
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}
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__instance._owRigidbody.MakeKinematic();
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__instance.transform.SetParent(hitObject.GetAttachedOWRigidbody().transform);
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FragmentSurfaceProxy.UntrackMeteor(__instance);
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FragmentCollisionProxy.UntrackMeteor(__instance);
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__instance._ignoringCollisions = false;
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__instance._hasImpacted = true;
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__instance._impactTime = Time.time;
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var qsbMeteor = QSBWorldSync.GetWorldFromUnity<QSBMeteor>(__instance);
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if (QSBMeteor.IsSpecialImpact(hitObject))
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{
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QSBEventManager.FireEvent(EventNames.QSBMeteorSpecialImpact, qsbMeteor);
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}
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(DetachableFragment), nameof(DetachableFragment.Detach))]
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public static void Detach_Prefix(DetachableFragment __instance, out FragmentIntegrity __state) =>
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// this gets set to null in Detach, so store it here and and then restore it in postfix
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__state = __instance._fragmentIntegrity;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(DetachableFragment), nameof(DetachableFragment.Detach))]
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public static void Detach_Postfix(DetachableFragment __instance, FragmentIntegrity __state) =>
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__instance._fragmentIntegrity = __state;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(DebrisLeash), nameof(DebrisLeash.MoveByDistance))]
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public static bool MoveByDistance(DebrisLeash __instance,
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float distance)
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{
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if (__instance._detachableFragment == null || __instance._detachableFragment._fragmentIntegrity == null)
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{
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return true;
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}
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var qsbFragment = QSBWorldSync.GetWorldFromUnity<QSBFragment>(__instance._detachableFragment._fragmentIntegrity);
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if (__instance.enabled)
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{
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var vector = __instance._attachedBody.GetPosition() - __instance._anchorBody.GetPosition();
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var d = Mathf.Min(distance, qsbFragment.LeashLength - vector.magnitude);
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__instance._attachedBody.SetPosition(__instance._anchorBody.GetPosition() + (vector.normalized * d));
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}
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(DebrisLeash), nameof(DebrisLeash.FixedUpdate))]
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public static bool FixedUpdate(DebrisLeash __instance)
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{
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if (__instance._detachableFragment == null || __instance._detachableFragment._fragmentIntegrity == null)
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{
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return true;
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}
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if (!WorldObjectManager.AllObjectsReady)
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{
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return true;
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}
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var qsbFragment = QSBWorldSync.GetWorldFromUnity<QSBFragment>(__instance._detachableFragment._fragmentIntegrity);
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if (!__instance._deccelerating)
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{
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var num = Vector3.Distance(__instance._attachedBody.GetPosition(), __instance._anchorBody.GetPosition());
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var num2 = Mathf.Pow(__instance._attachedBody.GetVelocity().magnitude, 2f) / (2f * __instance._deccel);
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var vector = __instance._attachedBody.GetVelocity() - __instance._anchorBody.GetVelocity();
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if (num >= qsbFragment.LeashLength - num2 && vector.magnitude > 0.1f)
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{
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__instance._deccelerating = true;
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return false;
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}
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}
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else
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{
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var vector2 = __instance._attachedBody.GetVelocity() - __instance._anchorBody.GetVelocity();
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var velocityChange = -vector2.normalized * Mathf.Min(__instance._deccel * Time.deltaTime, vector2.magnitude);
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if (velocityChange.magnitude < 0.01f)
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{
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__instance._attachedBody.SetVelocity(__instance._anchorBody.GetVelocity());
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__instance._deccelerating = false;
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if (__instance._detachableFragment != null)
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{
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__instance._detachableFragment.ComeToRest(__instance._anchorBody);
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}
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__instance.enabled = false;
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return false;
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}
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__instance._attachedBody.AddVelocityChange(velocityChange);
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}
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return false;
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}
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}
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}
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