quantum-space-buddies/QSB/MeteorSync/Patches/MeteorClientPatches.cs
2021-12-04 09:51:27 +00:00

193 lines
6.6 KiB
C#

using HarmonyLib;
using OWML.Common;
using QSB.Events;
using QSB.MeteorSync.WorldObjects;
using QSB.Patches;
using QSB.Utility;
using QSB.WorldSync;
using UnityEngine;
namespace QSB.MeteorSync.Patches
{
public class MeteorClientPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnNonServerClientConnect;
[HarmonyPrefix]
[HarmonyPatch(typeof(MeteorLauncher), nameof(MeteorLauncher.FixedUpdate))]
public static bool FixedUpdate(MeteorLauncher __instance)
=> false;
[HarmonyPrefix]
[HarmonyPatch(typeof(MeteorLauncher), nameof(MeteorLauncher.LaunchMeteor))]
public static bool LaunchMeteor(MeteorLauncher __instance)
{
var qsbMeteorLauncher = QSBWorldSync.GetWorldFromUnity<QSBMeteorLauncher>(__instance);
MeteorController meteorController = null;
QSBMeteor qsbMeteor;
bool MeteorMatches(MeteorController x)
{
qsbMeteor = QSBWorldSync.GetWorldFromUnity<QSBMeteor>(x);
return qsbMeteor.ObjectId == qsbMeteorLauncher.MeteorId;
}
if (__instance._meteorPool != null)
{
meteorController = __instance._meteorPool.Find(MeteorMatches);
if (meteorController != null)
{
meteorController.Initialize(__instance.transform, __instance._detectableField, __instance._detectableFluid);
}
}
else if (__instance._dynamicMeteorPool != null)
{
meteorController = __instance._dynamicMeteorPool.Find(MeteorMatches);
if (meteorController != null)
{
meteorController.Initialize(__instance.transform, null, null);
}
}
if (meteorController != null)
{
var linearVelocity = __instance._parentBody.GetPointVelocity(__instance.transform.position) + (__instance.transform.TransformDirection(__instance._launchDirection) * qsbMeteorLauncher.LaunchSpeed);
var angularVelocity = __instance.transform.forward * 2f;
meteorController.Launch(null, __instance.transform.position, __instance.transform.rotation, linearVelocity, angularVelocity);
if (__instance._audioSector.ContainsOccupant(DynamicOccupant.Player))
{
__instance._launchSource.pitch = Random.Range(0.4f, 0.6f);
__instance._launchSource.PlayOneShot(AudioType.BH_MeteorLaunch);
}
}
else
{
DebugLog.ToConsole($"{qsbMeteorLauncher.LogName} - could not find meteor {qsbMeteorLauncher.MeteorId} in pool", MessageType.Warning);
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(MeteorController), nameof(MeteorController.Impact))]
public static bool Impact(MeteorController __instance,
GameObject hitObject, Vector3 impactPoint, Vector3 impactVel)
{
__instance._intactRenderer.enabled = false;
__instance._impactLight.enabled = true;
__instance._impactLight.intensity = __instance._impactLightCurve.Evaluate(0f);
var rotation = Quaternion.LookRotation(impactVel);
foreach (var particleSystem in __instance._impactParticles)
{
particleSystem.transform.rotation = rotation;
particleSystem.Play();
}
__instance._impactSource.PlayOneShot(AudioType.BH_MeteorImpact);
foreach (var owCollider in __instance._owColliders)
{
owCollider.SetActivation(false);
}
__instance._owRigidbody.MakeKinematic();
__instance.transform.SetParent(hitObject.GetAttachedOWRigidbody().transform);
FragmentSurfaceProxy.UntrackMeteor(__instance);
FragmentCollisionProxy.UntrackMeteor(__instance);
__instance._ignoringCollisions = false;
__instance._hasImpacted = true;
__instance._impactTime = Time.time;
var qsbMeteor = QSBWorldSync.GetWorldFromUnity<QSBMeteor>(__instance);
if (QSBMeteor.IsSpecialImpact(hitObject))
{
QSBEventManager.FireEvent(EventNames.QSBMeteorSpecialImpact, qsbMeteor);
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DetachableFragment), nameof(DetachableFragment.Detach))]
public static void Detach_Prefix(DetachableFragment __instance, out FragmentIntegrity __state) =>
// this gets set to null in Detach, so store it here and and then restore it in postfix
__state = __instance._fragmentIntegrity;
[HarmonyPostfix]
[HarmonyPatch(typeof(DetachableFragment), nameof(DetachableFragment.Detach))]
public static void Detach_Postfix(DetachableFragment __instance, FragmentIntegrity __state) =>
__instance._fragmentIntegrity = __state;
[HarmonyPrefix]
[HarmonyPatch(typeof(DebrisLeash), nameof(DebrisLeash.MoveByDistance))]
public static bool MoveByDistance(DebrisLeash __instance,
float distance)
{
if (__instance._detachableFragment == null || __instance._detachableFragment._fragmentIntegrity == null)
{
return true;
}
var qsbFragment = QSBWorldSync.GetWorldFromUnity<QSBFragment>(__instance._detachableFragment._fragmentIntegrity);
if (__instance.enabled)
{
var vector = __instance._attachedBody.GetPosition() - __instance._anchorBody.GetPosition();
var d = Mathf.Min(distance, qsbFragment.LeashLength - vector.magnitude);
__instance._attachedBody.SetPosition(__instance._anchorBody.GetPosition() + (vector.normalized * d));
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DebrisLeash), nameof(DebrisLeash.FixedUpdate))]
public static bool FixedUpdate(DebrisLeash __instance)
{
if (__instance._detachableFragment == null || __instance._detachableFragment._fragmentIntegrity == null)
{
return true;
}
if (!WorldObjectManager.AllObjectsReady)
{
return true;
}
var qsbFragment = QSBWorldSync.GetWorldFromUnity<QSBFragment>(__instance._detachableFragment._fragmentIntegrity);
if (!__instance._deccelerating)
{
var num = Vector3.Distance(__instance._attachedBody.GetPosition(), __instance._anchorBody.GetPosition());
var num2 = Mathf.Pow(__instance._attachedBody.GetVelocity().magnitude, 2f) / (2f * __instance._deccel);
var vector = __instance._attachedBody.GetVelocity() - __instance._anchorBody.GetVelocity();
if (num >= qsbFragment.LeashLength - num2 && vector.magnitude > 0.1f)
{
__instance._deccelerating = true;
return false;
}
}
else
{
var vector2 = __instance._attachedBody.GetVelocity() - __instance._anchorBody.GetVelocity();
var velocityChange = -vector2.normalized * Mathf.Min(__instance._deccel * Time.deltaTime, vector2.magnitude);
if (velocityChange.magnitude < 0.01f)
{
__instance._attachedBody.SetVelocity(__instance._anchorBody.GetVelocity());
__instance._deccelerating = false;
if (__instance._detachableFragment != null)
{
__instance._detachableFragment.ComeToRest(__instance._anchorBody);
}
__instance.enabled = false;
return false;
}
__instance._attachedBody.AddVelocityChange(velocityChange);
}
return false;
}
}
}