quantum-space-buddies/QSB/Utility/VariableSync/Vector3VariableSyncer.cs
2021-12-01 09:48:11 +00:00

47 lines
829 B
C#

using QuantumUNET.Transport;
using System;
using UnityEngine;
namespace QSB.Utility.VariableSync
{
public class Vector3VariableSyncer : BaseVariableSyncer
{
public VariableReference<Vector3> ValueToSync { get; private set; }
public void Init(Func<Vector3> getter, Action<Vector3> setter)
{
ValueToSync = new(this);
ValueToSync.Getter = getter;
ValueToSync.Setter = setter;
_ready = true;
}
public void OnDestroy()
=> _ready = false;
public override void WriteData(QNetworkWriter writer)
{
if (Ready)
{
writer.Write(ValueToSync.Value);
}
else
{
writer.Write(default(Vector3));
}
}
public override void ReadData(QNetworkReader reader)
{
if (Ready)
{
ValueToSync.Value = reader.ReadVector3();
}
else
{
reader.ReadVector3();
}
}
}
}