quantum-space-buddies/QSB/Tools/Events/PlayerProbeLauncherEvent.cs
Mister_Nebula 3166434aac cleanup
2020-12-14 21:20:53 +00:00

42 lines
1.4 KiB
C#

using QSB.Events;
using QSB.Messaging;
using QSB.Player;
namespace QSB.Tools.Events
{
public class PlayerProbeLauncherEvent : QSBEvent<ToggleMessage>
{
public override EventType Type => EventType.ProbeLauncherActiveChange;
public override void SetupListener()
{
GlobalMessenger<ProbeLauncher>.AddListener(EventNames.ProbeLauncherEquipped, HandleEquip);
GlobalMessenger<ProbeLauncher>.AddListener(EventNames.ProbeLauncherUnequipped, HandleUnequip);
}
public override void CloseListener()
{
GlobalMessenger<ProbeLauncher>.RemoveListener(EventNames.ProbeLauncherEquipped, HandleEquip);
GlobalMessenger<ProbeLauncher>.RemoveListener(EventNames.ProbeLauncherUnequipped, HandleUnequip);
}
private void HandleEquip(ProbeLauncher var) => SendEvent(CreateMessage(true));
private void HandleUnequip(ProbeLauncher var) => SendEvent(CreateMessage(false));
private ToggleMessage CreateMessage(bool value) => new ToggleMessage
{
AboutId = LocalPlayerId,
ToggleValue = value
};
public override void OnReceiveRemote(bool server, ToggleMessage message)
{
var player = QSBPlayerManager.GetPlayer(message.AboutId);
player.UpdateState(State.ProbeLauncher, message.ToggleValue);
player.ProbeLauncher?.ChangeEquipState(message.ToggleValue);
}
public override void OnReceiveLocal(bool server, ToggleMessage message) =>
QSBPlayerManager.LocalPlayer.UpdateState(State.ProbeLauncher, message.ToggleValue);
}
}