quantum-space-buddies/QSB/Tools/QSBFlashlight.cs
2021-01-31 16:14:17 +00:00

109 lines
2.6 KiB
C#

using OWML.Utils;
using UnityEngine;
namespace QSB.Tools
{
public class QSBFlashlight : MonoBehaviour
{
private OWLight2[] _lights;
private Transform _root;
private Transform _basePivot;
private Transform _wobblePivot;
private Vector3 _baseForward;
private Quaternion _baseRotation;
public bool FlashlightOn;
public void Start()
{
_baseForward = _basePivot.forward;
_baseRotation = _basePivot.rotation;
}
public void Init(Flashlight oldComponent)
{
_lights = oldComponent.GetValue<OWLight2[]>("_lights");
_root = oldComponent.GetValue<Transform>("_root");
_basePivot = oldComponent.GetValue<Transform>("_basePivot");
_wobblePivot = oldComponent.GetValue<Transform>("_wobblePivot");
Destroy(oldComponent.GetComponent<LightLOD>());
foreach (var light in _lights)
{
light.GetLight().enabled = false;
light.GetLight().shadows = LightShadows.Soft;
}
FlashlightOn = false;
}
public void UpdateState(bool value)
{
if (value)
{
TurnOn();
}
else
{
TurnOff();
}
}
private void TurnOn()
{
if (FlashlightOn)
{
return;
}
foreach (var light in _lights)
{
light.GetLight().enabled = true;
}
FlashlightOn = true;
var rotation = _root.rotation;
_basePivot.rotation = rotation;
_baseRotation = rotation;
_baseForward = _basePivot.forward;
}
private void TurnOff()
{
if (!FlashlightOn)
{
return;
}
foreach (var light in _lights)
{
light.GetLight().enabled = false;
}
FlashlightOn = false;
}
public bool CheckIlluminationAtPoint(Vector3 point, float buffer = 0f, float maxDistance = float.PositiveInfinity)
=> FlashlightOn
&& _lights[1].CheckIlluminationAtPoint(point, buffer, maxDistance);
public void FixedUpdate()
{
// This really isn't needed... but it makes it look that extra bit nicer. ^_^
var lhs = Quaternion.FromToRotation(_basePivot.up, _root.up) * Quaternion.FromToRotation(_baseForward, _root.forward);
var b = lhs * _baseRotation;
_baseRotation = Quaternion.Slerp(_baseRotation, b, 6f * Time.deltaTime);
_basePivot.rotation = _baseRotation;
_baseForward = _basePivot.forward;
_wobblePivot.localRotation = OWUtilities.GetWobbleRotation(0.3f, 0.15f) * Quaternion.identity;
}
private void OnRenderObject()
{
if (!QSBCore.HasWokenUp || !QSBCore.DebugMode || !QSBCore.ShowLinesInDebug)
{
return;
}
var light = _lights[1].GetLight();
if (light.enabled)
{
Popcron.Gizmos.Cone(light.transform.position, light.transform.rotation, light.range, light.spotAngle, Color.yellow);
}
}
}
}