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https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-08 09:41:07 +00:00
109 lines
2.6 KiB
C#
109 lines
2.6 KiB
C#
using OWML.Utils;
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using UnityEngine;
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namespace QSB.Tools
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{
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public class QSBFlashlight : MonoBehaviour
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{
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private OWLight2[] _lights;
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private Transform _root;
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private Transform _basePivot;
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private Transform _wobblePivot;
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private Vector3 _baseForward;
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private Quaternion _baseRotation;
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public bool FlashlightOn;
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public void Start()
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{
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_baseForward = _basePivot.forward;
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_baseRotation = _basePivot.rotation;
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}
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public void Init(Flashlight oldComponent)
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{
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_lights = oldComponent.GetValue<OWLight2[]>("_lights");
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_root = oldComponent.GetValue<Transform>("_root");
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_basePivot = oldComponent.GetValue<Transform>("_basePivot");
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_wobblePivot = oldComponent.GetValue<Transform>("_wobblePivot");
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Destroy(oldComponent.GetComponent<LightLOD>());
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foreach (var light in _lights)
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{
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light.GetLight().enabled = false;
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light.GetLight().shadows = LightShadows.Soft;
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}
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FlashlightOn = false;
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}
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public void UpdateState(bool value)
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{
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if (value)
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{
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TurnOn();
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}
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else
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{
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TurnOff();
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}
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}
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private void TurnOn()
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{
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if (FlashlightOn)
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{
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return;
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}
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foreach (var light in _lights)
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{
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light.GetLight().enabled = true;
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}
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FlashlightOn = true;
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var rotation = _root.rotation;
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_basePivot.rotation = rotation;
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_baseRotation = rotation;
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_baseForward = _basePivot.forward;
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}
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private void TurnOff()
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{
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if (!FlashlightOn)
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{
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return;
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}
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foreach (var light in _lights)
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{
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light.GetLight().enabled = false;
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}
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FlashlightOn = false;
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}
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public bool CheckIlluminationAtPoint(Vector3 point, float buffer = 0f, float maxDistance = float.PositiveInfinity)
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=> FlashlightOn
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&& _lights[1].CheckIlluminationAtPoint(point, buffer, maxDistance);
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public void FixedUpdate()
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{
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// This really isn't needed... but it makes it look that extra bit nicer. ^_^
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var lhs = Quaternion.FromToRotation(_basePivot.up, _root.up) * Quaternion.FromToRotation(_baseForward, _root.forward);
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var b = lhs * _baseRotation;
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_baseRotation = Quaternion.Slerp(_baseRotation, b, 6f * Time.deltaTime);
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_basePivot.rotation = _baseRotation;
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_baseForward = _basePivot.forward;
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_wobblePivot.localRotation = OWUtilities.GetWobbleRotation(0.3f, 0.15f) * Quaternion.identity;
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}
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private void OnRenderObject()
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{
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if (!QSBCore.HasWokenUp || !QSBCore.DebugMode || !QSBCore.ShowLinesInDebug)
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{
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return;
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}
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var light = _lights[1].GetLight();
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if (light.enabled)
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{
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Popcron.Gizmos.Cone(light.transform.position, light.transform.rotation, light.range, light.spotAngle, Color.yellow);
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}
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}
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}
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} |