mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-04 02:47:22 +00:00
116 lines
3.3 KiB
C#
116 lines
3.3 KiB
C#
using System;
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using System.Collections.Generic;
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using OWML.Common;
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using QSB.Player;
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using QSB.Utility;
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using UnityEngine;
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namespace QSB.WorldSync
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{
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public abstract class WorldObjectManager : MonoBehaviour
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{
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private static readonly List<WorldObjectManager> _managers = new();
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/// <summary>
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/// Set when all WorldObjectManagers have called Init() on all their objects (AKA all the objects are created)
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/// </summary>
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public static bool AllObjectsAdded { get; private set; }
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/// <summary>
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/// Set when all WorldObjects have finished running Init()
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/// </summary>
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public static bool AllObjectsReady { get; private set; }
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public virtual void Awake()
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{
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QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
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_managers.Add(this);
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}
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public virtual void OnDestroy()
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{
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QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
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_managers.Remove(this);
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}
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public static void SetNotReady()
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{
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AllObjectsAdded = false;
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AllObjectsReady = false;
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}
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private void OnSceneLoaded(OWScene oldScene, OWScene newScene, bool inUniverse)
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{
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AllObjectsAdded = false;
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AllObjectsReady = false;
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}
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public static void Rebuild(OWScene scene)
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{
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if (!QSBNetworkManager.Instance.IsReady)
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{
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DebugLog.ToConsole($"Warning - Tried to rebuild WorldObjects when Network Manager not ready!", OWML.Common.MessageType.Warning);
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QSBCore.UnityEvents.RunWhen(() => QSBNetworkManager.Instance.IsReady, () => Rebuild(scene));
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return;
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}
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if (QSBPlayerManager.LocalPlayerId == uint.MaxValue)
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{
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DebugLog.ToConsole($"Warning - Tried to rebuild WorldObjects when LocalPlayer is not ready!", OWML.Common.MessageType.Warning);
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QSBCore.UnityEvents.RunWhen(() => QSBPlayerManager.LocalPlayerId != uint.MaxValue, () => Rebuild(scene));
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return;
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}
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if (QSBPlayerManager.LocalPlayer.IsReady)
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{
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DoRebuild(scene);
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return;
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}
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QSBCore.UnityEvents.RunWhen(() => QSBPlayerManager.LocalPlayer.IsReady, () => DoRebuild(scene));
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}
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private static void DoRebuild(OWScene scene)
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{
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_numManagersReadying = 0;
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_numObjectsReadying = 0;
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AllObjectsAdded = false;
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AllObjectsReady = false;
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foreach (var manager in _managers)
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{
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try
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{
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DebugLog.DebugWrite($"Rebuilding {manager.GetType().Name}", MessageType.Info);
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manager.RebuildWorldObjects(scene);
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}
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catch (Exception ex)
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{
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DebugLog.ToConsole($"Exception - Exception when trying to rebuild WorldObjects of manager {manager.GetType().Name} : {ex.Message} Stacktrace :\r\n{ex.StackTrace}", OWML.Common.MessageType.Error);
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}
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}
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QSBCore.UnityEvents.RunWhen(() => _numManagersReadying == 0, () =>
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{
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AllObjectsAdded = true;
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DebugLog.DebugWrite("World Objects added.", MessageType.Success);
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QSBCore.UnityEvents.RunWhen(() => _numObjectsReadying == 0, () =>
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{
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AllObjectsReady = true;
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DebugLog.DebugWrite("World Objects ready.", MessageType.Success);
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});
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});
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}
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protected abstract void RebuildWorldObjects(OWScene scene);
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private static uint _numManagersReadying;
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internal static uint _numObjectsReadying;
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/// indicates that this won't become ready immediately
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protected void StartDelayedReady() => _numManagersReadying++;
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/// indicates that this is now ready
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protected void FinishDelayedReady() => _numManagersReadying--;
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}
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}
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