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37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
using QSB.Events;
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using QSB.Messaging;
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using QSB.WorldSync;
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namespace QSB.GeyserSync
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{
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public class GeyserEvent : QSBEvent<GeyserMessage>
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{
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public override EventType Type => EventType.Geyser;
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public override void SetupListener()
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{
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GlobalMessenger<int, bool>.AddListener(EventNames.QSBGeyserState, Handler);
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}
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public override void CloseListener()
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{
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GlobalMessenger<int, bool>.RemoveListener(EventNames.QSBGeyserState, Handler);
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}
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private void Handler(int id, bool state) => SendEvent(CreateMessage(id, state));
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private GeyserMessage CreateMessage(int id, bool state) => new GeyserMessage
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{
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AboutId = LocalPlayerId,
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ObjectId = id,
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State = state
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};
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public override void OnReceiveRemote(GeyserMessage message)
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{
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var geyser = WorldRegistry.GetObject<QSBGeyser>(message.ObjectId);
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geyser?.SetState(message.State);
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}
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}
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}
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