2021-12-25 23:45:40 -08:00

29 lines
1.5 KiB
C#

namespace QSB.Events
{
public static class EventNames
{
// Built into Outer Wilds -- don't change unless they change in-game!
public const string TurnOnFlashlight = nameof(TurnOnFlashlight);
public const string TurnOffFlashlight = nameof(TurnOffFlashlight);
public const string ProbeLauncherEquipped = nameof(ProbeLauncherEquipped);
public const string ProbeLauncherUnequipped = nameof(ProbeLauncherUnequipped);
public const string EquipSignalscope = nameof(EquipSignalscope);
public const string UnequipSignalscope = nameof(UnequipSignalscope);
public const string SuitUp = nameof(SuitUp);
public const string RemoveSuit = nameof(RemoveSuit);
public const string EquipTranslator = nameof(EquipTranslator);
public const string UnequipTranslator = nameof(UnequipTranslator);
public const string WakeUp = nameof(WakeUp);
public const string DialogueConditionChanged = nameof(DialogueConditionChanged);
public const string PlayerEnterQuantumMoon = nameof(PlayerEnterQuantumMoon);
public const string PlayerExitQuantumMoon = nameof(PlayerExitQuantumMoon);
public const string EnterRoastingMode = nameof(EnterRoastingMode);
public const string ExitRoastingMode = nameof(ExitRoastingMode);
public const string EnterFlightConsole = nameof(EnterFlightConsole);
public const string ExitFlightConsole = nameof(ExitFlightConsole);
public const string EnterShip = nameof(EnterShip);
public const string ExitShip = nameof(ExitShip);
public const string EyeStateChanged = nameof(EyeStateChanged);
}
}