2022-08-02 17:38:14 -07:00

17 lines
338 B
C#

using QSB.WorldSync;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QSB.EchoesOfTheEye.Ghosts.WorldObjects;
internal class QSBGhostNodeMap : WorldObject<GhostNodeMap>
{
public override void SendInitialState(uint to)
{
// todo SendInitialState??
}
}