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17 lines
338 B
C#
17 lines
338 B
C#
using QSB.WorldSync;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace QSB.EchoesOfTheEye.Ghosts.WorldObjects;
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internal class QSBGhostNodeMap : WorldObject<GhostNodeMap>
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{
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public override void SendInitialState(uint to)
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{
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// todo SendInitialState??
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}
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}
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