2022-08-02 16:53:11 -07:00

10 lines
233 B
C#

using QSB.WorldSync;
using UnityEngine;
namespace QSB.EchoesOfTheEye.Prisoner.WorldObjects;
internal class QSBPrisonerMarker : WorldObject<PrisonerBehaviourCueMarker>
{
public Transform Transform => AttachedObject.transform;
}