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10 lines
233 B
C#
10 lines
233 B
C#
using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.EchoesOfTheEye.Prisoner.WorldObjects;
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internal class QSBPrisonerMarker : WorldObject<PrisonerBehaviourCueMarker>
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{
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public Transform Transform => AttachedObject.transform;
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}
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