quantum-space-buddies/QSB/QSBInputManager.cs
2020-12-12 18:27:42 +00:00

53 lines
1.2 KiB
C#

using UnityEngine;
namespace QSB
{
public delegate void InputEvent();
public class QSBInputManager : MonoBehaviour
{
public static event InputEvent ChertTaunt;
public static event InputEvent EskerTaunt;
public static event InputEvent RiebeckTaunt;
public static event InputEvent GabbroTaunt;
public static event InputEvent FeldsparTaunt;
public static event InputEvent ExitTaunt;
// TODO : finish instruments - disabled for 0.7.0 release
/*
public void Update()
{
if (Input.GetKey(KeyCode.T))
{
// Listed order is from sun to dark bramble
if (Input.GetKeyDown(KeyCode.Alpha1))
{
ChertTaunt?.Invoke();
}
else if (Input.GetKeyDown(KeyCode.Alpha2))
{
EskerTaunt?.Invoke();
}
else if (Input.GetKeyDown(KeyCode.Alpha5))
{
RiebeckTaunt?.Invoke();
}
else if (Input.GetKeyDown(KeyCode.Alpha4))
{
GabbroTaunt?.Invoke();
}
else if (Input.GetKeyDown(KeyCode.Alpha3))
{
FeldsparTaunt?.Invoke();
}
}
if (OWInput.GetValue(InputLibrary.moveXZ, InputMode.None) != Vector2.zero
|| OWInput.GetValue(InputLibrary.jump, InputMode.None) != 0f)
{
ExitTaunt?.Invoke();
}
}
*/
}
}