quantum-space-buddies/QSB/Player/Messages/PlayerKickMessage.cs
2023-05-07 21:02:29 +01:00

51 lines
1.3 KiB
C#

using Mirror;
using QSB.HUD;
using QSB.Localization;
using QSB.Menus;
using QSB.Messaging;
using QSB.Utility;
namespace QSB.Player.Messages;
/// <summary>
/// always sent by host
/// </summary>
internal class PlayerKickMessage : QSBMessage<string>
{
private uint PlayerId;
public PlayerKickMessage(uint playerId, string reason) : base(reason) =>
PlayerId = playerId;
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(PlayerId);
}
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
PlayerId = reader.Read<uint>();
}
public override void OnReceiveRemote()
{
if (PlayerId != QSBPlayerManager.LocalPlayerId)
{
if (QSBPlayerManager.PlayerExists(PlayerId))
{
MultiplayerHUDManager.Instance.WriteMessage($"<color=red>{string.Format(QSBLocalization.Current.PlayerWasKicked, QSBPlayerManager.GetPlayer(PlayerId).Name)}</color>");
return;
}
MultiplayerHUDManager.Instance.WriteMessage($"<color=red>{string.Format(QSBLocalization.Current.PlayerWasKicked, PlayerId)}</color>");
return;
}
MultiplayerHUDManager.Instance.WriteMessage($"<color=red>{string.Format(QSBLocalization.Current.KickedFromServer, Data)}</color>");
MenuManager.Instance.OnKicked(Data);
NetworkClient.Disconnect();
}
}