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https://github.com/misternebula/quantum-space-buddies.git
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44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
using OWML.Common;
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using QSB.Events;
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using QSB.QuantumSync.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.QuantumSync.Events
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{
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public class SocketStateChangeEvent : QSBEvent<SocketStateChangeMessage>
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{
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public override QSB.Events.EventType Type => QSB.Events.EventType.SocketStateChange;
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public override void SetupListener() => GlobalMessenger<int, int, Quaternion>.AddListener(EventNames.QSBSocketStateChange, Handler);
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public override void CloseListener() => GlobalMessenger<int, int, Quaternion>.RemoveListener(EventNames.QSBSocketStateChange, Handler);
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private void Handler(int objid, int socketid, Quaternion localRotation) => SendEvent(CreateMessage(objid, socketid, localRotation));
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private SocketStateChangeMessage CreateMessage(int objid, int socketid, Quaternion localRotation) => new SocketStateChangeMessage
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{
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AboutId = LocalPlayerId,
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ObjectId = objid,
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SocketId = socketid,
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LocalRotation = localRotation
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};
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public override void OnReceiveRemote(bool server, SocketStateChangeMessage message)
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{
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if (!QSBCore.WorldObjectsReady)
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{
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return;
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}
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var obj = QSBWorldSync.GetWorldFromId<QSBSocketedQuantumObject>(message.ObjectId);
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if (obj.ControllingPlayer != message.FromId)
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{
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DebugLog.ToConsole($"Error - Got SocketStateChangeEvent for {obj.Name} from {message.FromId}, but it's currently controlled by {obj.ControllingPlayer}!", MessageType.Error);
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return;
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}
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obj.MoveToSocket(message);
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}
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}
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} |