mirror of
https://github.com/misternebula/quantum-space-buddies.git
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53974485c9
* add stuff * extract patches * extract worldobjects (#241) * add spiral sync * cleanup * cleanup * fix * rename * add computers * remove qnet flagshelper * Update README.md * cleanup
55 lines
2.2 KiB
C#
55 lines
2.2 KiB
C#
using QSB.Patches;
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using QSB.Player;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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namespace QSB.QuantumSync.Patches
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{
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public class QuantumVisibilityPatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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public override void DoPatches()
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{
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QSBCore.Helper.HarmonyHelper.AddPrefix<ShapeVisibilityTracker>("IsVisibleUsingCameraFrustum", typeof(QuantumVisibilityPatches), nameof(ShapeIsVisibleUsingCameraFrustum));
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QSBCore.Helper.HarmonyHelper.AddPrefix<ShapeVisibilityTracker>("IsVisible", typeof(QuantumVisibilityPatches), nameof(ShapeIsVisible));
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QSBCore.Helper.HarmonyHelper.AddPrefix<RendererVisibilityTracker>("IsVisibleUsingCameraFrustum", typeof(QuantumVisibilityPatches), nameof(RenderIsVisibleUsingCameraFrustum));
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}
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// ShapeVisibilityTracker patches
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public static bool ShapeIsVisibleUsingCameraFrustum(ShapeVisibilityTracker __instance, ref bool __result)
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{
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__result = __instance.gameObject.activeInHierarchy
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&& QSBPlayerManager.GetPlayerCameras()
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.Any(x => (bool)__instance.GetType()
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.GetMethod("IsInFrustum", BindingFlags.NonPublic | BindingFlags.Instance)
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.Invoke(__instance, new object[] { x.GetFrustumPlanes() }));
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return false;
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}
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public static bool ShapeIsVisible(ShapeVisibilityTracker __instance, ref bool __result)
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{
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__result = __instance.gameObject.activeInHierarchy
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&& __instance.IsVisibleUsingCameraFrustum()
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&& QSBPlayerManager.GetPlayerCameras()
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.Any(x => VisibilityOccluder.CanYouSee(__instance, x.mainCamera.transform.position));
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return false;
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}
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// RendererVisibilityTracker patches
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public static bool RenderIsVisibleUsingCameraFrustum(RendererVisibilityTracker __instance, ref bool __result, Renderer ____renderer, bool ____checkFrustumOcclusion)
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{
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__result = QSBPlayerManager.GetPlayerCameras()
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.Any(x => GeometryUtility.TestPlanesAABB(x.GetFrustumPlanes(), ____renderer.bounds))
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&& (!____checkFrustumOcclusion || QSBPlayerManager.GetPlayerCameras()
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.Any(x => !(bool)__instance.GetType()
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.GetMethod("IsOccludedFromPosition", BindingFlags.NonPublic | BindingFlags.Instance)
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.Invoke(__instance, new object[] { x.transform.position })));
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return false;
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}
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}
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}
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